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Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.
Yassss daddy <3
just leave it here
Sooo, you might have guessed it from my latest post in the screenshots thread but I am working on something that uses my train axle system
What could that possibly be....\
A train of course!
A small diesel train of some 18 tonnes(10t ingame currently).
It has some new(for me) features like a realistic jackshaft, my own train wheels, simulated buffers etc. The couplers also work, they are linked to the chassis with one chain link(that is damped too much at the moment)
I am currently working on the powertrain, the axles themselves don't really like to be connected to rotators at the moment... That is why it shakes a bit, it WIP
I also want to include a realistic dieselhydraulic powertrain. It is currently powered by an half-assed gearbox and the T-series engine.
The axles are suspended on a subframe that is connected to the main frame with slidenodes and coils.
It works quite well with existing rail vehicles, couplers have the same name and they are somewhat compatible.
I want to make the wheels more realistic, move the flanges inwards and taper the two main rings a bit. But to make that work(like a real train), I would have to make new rails that are rounded but also wide enough to prevent the train from leaving the rails while tilting.
Or just keep it as it is now since it works reasonably well...
Maximum speed of the loco is 80kmh now because of the gearing but it is stable up to waaay higher speeds
And before you start crying that I abondon stuff, I am still progressing on the Fintray Roadster but it takes time to get enough motivation to texture it and to fix the rear suspension and softtop.
Good deformation and airbags...
Can't wait to have airbag deployment after landing a jump, if this ever releases.
them duke boys are at it again.
Let's see some passengers from some mod with the airbags. I want to see what happens.
I think this demonstrates that airbags are possible, and don't have to be super complicated.
Certainly. This will hopefully be allowed to be shared freely and add it to other mods. The realism it adds is immense.
i just hope we can use both the airbags and the crash test dummies at the same time.
Coming soon: Final version of my Toyota Racing Skin Pack
Various small improvements on the Prerunner skin
Configuration improvements for the Prerunner - Now more suited for the Baja 1000
New image for Prerunner in vehicle selector (due slight skin and configuration changes)
File name fixes in both Prerunner and Dry Van Configs to prevent future conflicts.
No more having to download 2 files. Dry Van and Prerunner configs will be in the same .zip file.
EDIT: Update Released. Click >>HERE<< to view.
READ INSTRUCTIONS CAREFULLY BEFORE DOWNLOADING
(This update contains important changes in file names)
Work with the jbeam better... This is not good for a jbeam... It's just a slapped ETK 800 with only a few "changes".
And please put more dedication to your mod, if you want a good mod, learn how to jbeam for God's sake... And also learn how to model too...
He has improved his modding abilities for sure. If he goes like this he will improve a lot.
Just my take, I believe it re-uses what the the glass/lights uses.
The airbag is there, but with an invisible materials.
As soon the defined beam is deformed/broken, the material swap to a visible one.
A neat way to apply that.
Is this model too big or is this close to proper size?, I tried to line it up as best I could but I think it is a tad too high up
this is victory. the first static object I made and texture in blender.
the basis of the TV-towers from the West coast. But not worked out well because I'm bad at 3D modeling. for example, if you fly inside this tower, it seems that it is not because I did not texture it inside
good that the devs have knowledge of this, maybe airbags with be a possibility
but does the airbag deflate or go away? or is it a solid blob?