1. Thread posting restricted: Only the BeamNG team members can post new threads in this sub-forum in order to prevent spam. Posting is available on unlocked threads.

Development screenshots #1 [Closed]

Discussion in 'Microblogs' started by gabester, Sep 5, 2012.

Thread Status:
Not open for further replies.
  1. monte379

    monte379
    Expand Collapse

    Joined:
    Dec 24, 2013
    Messages:
    789
    Cool!! Thanks for the information, now I'll be able to drive the short frame t-65 with good FPS!:)
     
  2. MrAngry

    MrAngry
    Expand Collapse

    Joined:
    Sep 5, 2013
    Messages:
    612
    Will it come with a cargo box option as well?
     
  3. gabester

    gabester
    Expand Collapse
    Vehicle Director
    BeamNG Team

    Joined:
    Jun 6, 2012
    Messages:
    2,653
    Unfortunately, the process of shortening the frame has made things incompatible - nodes were moved, and some removed, so it won't attach properly or look right (there'll be a massive overhang behind the axle). The difference in nodes and beams between the short frame and the regular length frame isn't enough to get the vehicle "over the hump", so to speak, so that it can attain a smooth framerate. Only like 10 nodes were removed while shortening the frame. Adding the cargo box onto the shorter truck would still yield bad performance.
     
    • Like Like x 1
  4. monte379

    monte379
    Expand Collapse

    Joined:
    Dec 24, 2013
    Messages:
    789
    This will be in 0.3.7.7 right?
     
  5. Car_Killer

    Car_Killer
    Expand Collapse
    QA / Mod Support
    BeamNG Team

    Joined:
    Sep 24, 2013
    Messages:
    1,657
    Do a V8 engine T-series truck.
     
  6. Atomix

    Atomix
    Expand Collapse

    Joined:
    Dec 15, 2012
    Messages:
    1,349
    Are you planning to make a reallistic sound of the pneumatic brakes that will change depending on the amount of passing air when the sound system gets a overhaul?
    If the t75 has pneumatic and not hydraulic brakes of course, but that would be sorta unrealistic.
     
  7. gabester

    gabester
    Expand Collapse
    Vehicle Director
    BeamNG Team

    Joined:
    Jun 6, 2012
    Messages:
    2,653
    Of course! When the sound system is redone, we'll have proper air brakes. We're not going to half-ass it ;) We prefer to whole-ass things. That's why they take a while.
     
    • Like Like x 1
  8. SixSixSevenSeven

    SixSixSevenSeven
    Expand Collapse

    Joined:
    Sep 13, 2013
    Messages:
    6,958
    These trucks are near exclusively inline



    Gabester, any response to the RHD/LHD question I asked previously (which seemed to spawn an international spelling argument)?
     
  9. gabester

    gabester
    Expand Collapse
    Vehicle Director
    BeamNG Team

    Joined:
    Jun 6, 2012
    Messages:
    2,653
    Yes, we will eventually have RHD/JDM versions of some cars (Covet, Sunburst, 200BX). No, I can't give you an exact date; right now we want to focus on working on and improving more vehicles, not mirroring the interior meshes and separating all that into a swappable part :p
     
    • Like Like x 4
  10. redrobin

    redrobin
    Expand Collapse

    Joined:
    Aug 21, 2012
    Messages:
    606
    You'd need two of the Gavril V8s to fill the engine bay of this truck. You may get more horsepower, but torque (the only thing that matters with these trucks) will go through the floor.
     
  11. SixSixSevenSeven

    SixSixSevenSeven
    Expand Collapse

    Joined:
    Sep 13, 2013
    Messages:
    6,958
    I was more wondering about if any of the new ones on the way (such as the 200BX) would be RHD first and then later swapped to LHD.
     
  12. Plissken

    Plissken
    Expand Collapse

    Joined:
    Aug 4, 2013
    Messages:
    38
    Could we also hope in the future to be able to choose for metric system speedometers from the parts configurator ?
     
  13. SixSixSevenSeven

    SixSixSevenSeven
    Expand Collapse

    Joined:
    Sep 13, 2013
    Messages:
    6,958
    someone did some modded textures for those a while back.
    A few of the vehicles are also double marked, there are 2 rings of numbers on the speedo, outer ring in mph and inner ring in km/h (UK cars are also sold this way from factory so we can use MPH on our roads and still have km/h markings when we hop over to the continent on a ferry or whatever).
     
  14. Vlahka

    Vlahka
    Expand Collapse

    Joined:
    Aug 4, 2013
    Messages:
    84
    Please gabe ;_; 200BX just begs for a v8 swap

     
    #2534 Vlahka, Feb 6, 2015
    Last edited by a moderator: Oct 21, 2015
  15. CarBoy

    CarBoy
    Expand Collapse

    Joined:
    Feb 10, 2013
    Messages:
    58
    Please please, make some sort of heavy duty wrecker of the T series, would be so awesome
     
  16. gabester

    gabester
    Expand Collapse
    Vehicle Director
    BeamNG Team

    Joined:
    Jun 6, 2012
    Messages:
    2,653
    Oh I've got plans, don't worry :cool:
     
    • Like Like x 1
  17. monte379

    monte379
    Expand Collapse

    Joined:
    Dec 24, 2013
    Messages:
    789
    When you make a larger cab for the t-series will it defeat the purpose of FPS friendly if you put it on the shortened frame t-65?

    - - - Updated - - -

    Because that would add a lot more nodes and beams right?
     
    #2537 monte379, Feb 6, 2015
    Last edited: Feb 6, 2015
  18. KiloHotel

    KiloHotel
    Expand Collapse

    Joined:
    Sep 29, 2012
    Messages:
    404
    Gimmie extended frame for the cubevan upfit when you can move parts plz. Looks goofy seeing the cube vans "frame rails" hang over the chassis. I also noticed that the rear suspension is non functional, and that the control arms kink and bend like fucked up leaf springs. Which is partially why the thing feels so damn weird lol. Also the front end is really funky, the sidewalls bend 300x more than they should and it seems like the truck experiences far too much body roll, and has horrible horrible lateral traction up front. Granted its a little different, I drive a 5 ton and regularly put it through corners as fast as I would any other vehicle, thing doesn't really roll all that much, before the front looses any traction at all the rear end starts to drift over. Same with any other truck really, regularly see crazy motherfuckers pushing unloaded logging trucks into corners with recommended speeds of 60mkh at like 110, 120. This is all empty, with weight the rear end just drifts out more.
     
  19. Vlahka

    Vlahka
    Expand Collapse

    Joined:
    Aug 4, 2013
    Messages:
    84
    Small offtop. Will you fix dynamic input ? cuz driving cars at high speeds is a bit of a challenge even with a pad
     
  20. SixSixSevenSeven

    SixSixSevenSeven
    Expand Collapse

    Joined:
    Sep 13, 2013
    Messages:
    6,958
    They specifically said they removed it as it didn't work with the new pressure wheels system. They also said it will be tweaked and re-added soon. But you will likely ignore this post like you ignored the other
     
Thread Status:
Not open for further replies.
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice