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Development screenshots #1 [Closed]

Discussion in 'Microblogs' started by gabester, Sep 5, 2012.

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  1. Dummiesman

    Dummiesman
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    Gotta have a barrier here just in case the car jumps the fence and tries to ram the start gate :rolleyes:

    (imported from here)
     
  2. crashmaster

    crashmaster
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    Are the barriers Static objects or they are movable destructible objects?
     
  3. Aboroath

    Aboroath
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  4. DrowsySam

    DrowsySam
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    Interesting.

    7ec8f9025d.jpg

    Before/after
    si_before.jpg si_after.jpg
     
    #2964 DrowsySam, May 25, 2015
    Last edited: May 25, 2015
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  5. Joeyfuller2000

    Joeyfuller2000
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    Not much has changed except the color. :p Actually, a lot has changed since the first release.
     
  6. Nadeox1

    Nadeox1
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    Spinning Cube
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    The rest of the map changed quite a bit. That particular location not much.
     
    #2966 Nadeox1, May 25, 2015
    Last edited: May 25, 2015
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  7. LJFHutch

    LJFHutch
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    Folds! Improved rally stuff.

    screenshot_00390.jpg
     
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  8. Sando

    Sando
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    I loved this version of Small Island. Any plans for bringing it back?
     
  9. aljowen

    aljowen
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    If you still have a copy of the game from when it looked like that you may just be able to copy the files across and rename the map.
     
  10. Sando

    Sando
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    Who knew they were going to change it? Unfortunately, I don't have a copy. I just loved the yellow/orange color scheme. It fits so well.
     
  11. aljowen

    aljowen
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    Personally i quite liked that it made the level look different since they are all based around the same kind of tropical green style. But i do think that it looks better now.
     
  12. HadACoolName

    HadACoolName
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    The map creator is Aussie
    The game HQ is in Germany

    Yet everything is set in America? Dafuq?
     
  13. Atomix

    Atomix
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    That's what the kids like.
    +1 for some non yellow centerlines and central Europe tho.
     
  14. HadACoolName

    HadACoolName
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    Nah, outback straya m8 or something based on my favourite driving road Macquarie pass.
     
  15. LJFHutch

    LJFHutch
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    There are lots of small updates like normals on decals, overlapping decalroads allowing much more organic road surfaces, more varied ground cover, improved textures, and level details.
     
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  16. crimsonskull

    crimsonskull
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    will we be having a changing texture later on, like for weather and puddles.
     
  17. NistingurA

    NistingurA
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    Why not having a german map :D Like Hamburg or Berlin
     
    #2977 NistingurA, May 25, 2015
    Last edited: May 25, 2015
  18. Aboroath

    Aboroath
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    I would love to see an official aussie map, something huge with terrain and elevation changes galore along with the specific vegetation
    of the landscape. Start from the southern coast and make your way into the mountains sort of thing.
     
  19. LJFHutch

    LJFHutch
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    I actually mocked up some aussie veg before I left for europe, early last year or so, looked pretty cool but I had other things to work on.
     
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  20. NGAP NSO Shotgun Chuck

    NGAP NSO Shotgun Chuck
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    Found this interesting... you mean forced induction will now be simulated properly? Be interesting to see what this does to the current system, where torque is defined as a series of text values with no provision for turbo/supercharger lag except where it shows up on an idealized full-throttle, idle-to-redline power curve.

    Obligatory comment on looks: still not sold on the lines, esp. the roofline, sorry. It does, however, look orders of magnitude better now that it's all shiny & stuff.
     
    #2980 NGAP NSO Shotgun Chuck, May 25, 2015
    Last edited: May 25, 2015
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