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Development screenshots #1 [Closed]

Discussion in 'Microblogs' started by gabester, Sep 5, 2012.

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  1. Gabe Ster

    Gabe Ster
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    pickupthreequarterfront.jpg k-1500-series_regular-cab-pickup_scottsdale_fq_oem_1_500.jpg

    I don't know what you're on about... heh
     
  2. MercyFlush

    MercyFlush
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    Hey Gabster/any dev,

    I have a quick question about the texture scaling that you use and the resolution of those textures. I run a 30" 2560x1600 (and other times a 2880x1800) screen and am just curious how well the game scales around those different resolutions. I'm sure the textures are quite high in resolution but I was more interested in how well Torque 3D can interoperate them. Plus some high res screenshots with the different post processing would be amazing.

    Cheers
     
  3. gabester

    gabester
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    BeamNG Team

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    I've got the same 2560x1600 30" monitor setup here. Everything is plenty high res :)
     
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  4. MercyFlush

    MercyFlush
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    Ahh beautiful, I had figured as much haha. CAD on the 30" Is just awesome, I've been using it in my engineering degree for the last year now and what a difference it makes having all that screen real estate! I'm sure you know what I mean ;)
     
  5. joytech22

    joytech22
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    I came here for my weekly sesh of updates of BeamNG and boy oh boy.. Those screenshots are just tasty guys!
    I can't wait to get my hands on this heheh..
     
  6. B3AST1YCAK3S

    B3AST1YCAK3S
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    Yea thats what I thought you were doing :D
     
  7. .Alpha

    .Alpha
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    So I've been thinking, if you said you could cut the car in half with enough crashing then can we see a picture of this cut in half car? (maybe make it a pigeon to kill two birds with one stone)
     
  8. David Fortsc

    David Fortsc
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    What you did there....

    I see it...

    I see it clearly...
     
  9. Bubbleawsome

    Bubbleawsome
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    lol. But good job guys! You have generated enough interest to have nearly 100 pages on your thread.
    (imported from here)
     
  10. gtaman788

    gtaman788
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    +1 from me. But i want to see a car we have seen ingame already. The pigeon wont like a pigeon if its in half it wont look good if iits in half. But i do want to see a cut the car in half.
     
  11. Davidbc

    Davidbc
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    I'd like the next screenshot to show some serious damage to a car, maybe crashing at 50 mph or something like that :cool:
     
  12. Atomix

    Atomix
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    Don't forget that the Grand marshal is a Buick Roadmaster. the exterior looks exactly the same except for some small differences
     
  13. Mythbuster

    Mythbuster
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    I would say that the person who made the actual car knows what it's based on better than a guy who's just seen a couple of pictures of it... :rolleyes:

    ...
    If Gabester says it wasn't inspired by the Roadmaster then it wasn't inspired by the Roadmaster, even when it looks a lot like it. As far as I can see the '95 Roadmaster has a much larger appearance than the Grand Marshal(even though it probably is about the same size) and the Roadmaster Estate is just a rebadged Caprice/Oldsmobile Custom Cruiser.



    And @ the people requesting the cutting of meshes, only a month or so ago I can remember one of the devs giving a very good reason why they wouldn't post pictures of it at the moment, so I don't understand why the same question gets asked again... (though I can't recall what it was because quite frankly, I don't really care that much...)



    On a different note, the skidmarks really look brilliant... Love how they seem to fade as the wheel slides less(ie on the front wheels they're more subtle), really cool, great work :)
     
  14. Kona61

    Kona61
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    Yeah, you're right because most games the skid marks are one shade not light or faded.
     
  15. tuningfreak1

    tuningfreak1
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    are the particles when doing for example a burnout covering the whole wheel or are they just under the tires ? i hope you get what i mean....
     
  16. pulley999

    pulley999
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    Do they do that thing that most car games do and disappear after a short bit, or do they stick around?
     
  17. TheAdmiester

    TheAdmiester
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    I'm willing to bet that if every game does it, it's for a reason, and that BeamNG will do the same. Most likely to do with memory constraints.
     
  18. Davidbc

    Davidbc
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    If they are dynamic decals that are created when spinning the wheels then you can set an infinite lifespan for it and make them never disappear, but I don't know if they are decals :confused:
     
  19. crimsonskull

    crimsonskull
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    posting on the 100th page.
     
  20. Binkey

    Binkey
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    You guys have made amazing progress ever since I first joined! Also 1000th post.
     
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