I mean, it works. You will be able to test it out once DJ puts it up on the repo (and when the update is going to be approved).
This... This is spectacular! I would never have thought that I would see this mod come back, but here it is, days away from returning. Can't thank you all for bringing it back.
I'm having some problems with BeamNG, i hope that after i reinstall the game i could post the update, i'm redoing all the preview pics because the file size was so big
I've used the default app... All you can do really is resize them slightly and remove all of the garage side pics... It will about half the file size.
Can I say that I love you @Djplopper and @Ai'Torror ? This was my favourite mod before the update broke it. Now my BeamNG feels so empty without all of your configs, especially with cars like the Hirochi SBR4 or the ETK K-Series... But now I'm an happy man. Can't wait to play it!
all the merit goes to @Ai'Torror --- Post updated --- 240 MB of mod, a lot, i couldn't do better, slowly i'll try to move many configs to AEP, with a full rework, not just a fix so i hope it will reach a reasonable size
Yeah, I know. He's done a lot of work to revive your mod and he should have all the merit he deserves!
I belive the extra wide wheels on the gtc config of the K-series were messed up and I did not kow how to deal with them.
And to be honest most of the configs weren't only fixed I've added a little to them of course. Also, I did forget to fix the selectable colours for most of the configs. Stuff like the country covet, after adding proper two tone paintjob and some 4wd badges could easily be added to the AEP. Also @Djplopper don't forget to mention in a mod description that in case of 4WD configs you have to enable the 4wd after spawning the vehicle, as it spawns disengaged. --- Post updated --- It is not a bug. I intentionaly made it this way.
I decided to not put the gt3 on the mod for now, it needs new custom wheels and some fixes on the jbeam, probably it will be featured in an AEP update Well, some of the configs are now fixed but some could be made better, @Ai'Torror helped a lot fixing all the things, now is the time to have better quality, i prefer to move the fixed cars on AEP, in this way there will be an High quality pack (AEP) with probably fewer cars and all the others will be in DPMP, like an expansion pack. It is the best option to keep file sizes reasonable --- Post updated --- Yes, i'll have to redo the mod description with proper credits and so on... i'll put that into it. Thank you!
Djplopper updated Djplopper Mega Pack with a new update entry: Hotfix By Ai'Torror Read the rest of this update entry...
HECK YEAH ITS BACK BABY!!!!! --- Post updated --- have you considered adding configs for modded vehicles like other famous BeamNG mods like the Codename: oldfullsize
Oh my... I cannot believe it... The legend is back! Amazing! Wow! How am I supposed to thank you @Ai'Torror and @Djplopper ? Just... Thank you for reviving this unbelievable mod!
You haveto remember that we are limited by the file size. We had to remove the garage thumbnails due to too the file being over 450MB. Also it is better to keep mod configs in a separate mod, so you can run each individual mod on its own. Also, you've picked kind of a bad example, as the codename already has an addon with so many configs that I would not know even what could be added config wise. This mod is actually a place holder. The most important configs are going to be fully updated with new features and transfered to Apex pack. This pack is actually quite low quality. If you look at the custom engines you willfind that most of the stuff isn't aligned properly and basically none of the exhausts are connected to the engines.