Released DMM512 Diesel-Locomotive

Discussion in 'Land' started by zagdima, Aug 13, 2018.

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It’s time for the F7 A Unit to get its official name, but I need help naming it so vote.

Poll closed Oct 3, 2018.
  1. DMM 512 (Divine Motor’s Motor)

    58 vote(s)
    39.7%
  2. Rail King 13

    41 vote(s)
    28.1%
  3. Eastbound C Edition (C= Cargo)

    28 vote(s)
    19.2%
  4. Aura HammerHead Thrust

    13 vote(s)
    8.9%
  5. Your own Name (write it in forum)

    6 vote(s)
    4.1%
  1. marlenemancuso

    marlenemancuso
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    hi welcome to the forums. also the alternating lights are called ditch lights.
     
  2. The Conqueror

    The Conqueror
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    Thank you, yes, that is the term, I couldn't think of it for the life of me
     
  3. marlenemancuso

    marlenemancuso
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    that happens to me all the time.
     
  4. The Conqueror

    The Conqueror
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    So, quick question, I respect and understand that things take time to develop, however, from watching the videos of the SD70, it looks like you have made tremendous progress and it seems to be at the same level of development as the F7A was at the time of its release. I'm not going to ask for a release or anything, however I'm just wondering what else you plan to accomplish before releasing that locomotive.
     
    • Agree Agree x 1
  5. zagdima

    zagdima
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    You mean this light On F7
    BeamNGdrivex642018-08-2804-28-00-214.png
    I change textures because there was a problem with light itself.
    --- Post updated ---
    Now i'm trying to remake engine system because train is based on old subway mod. trying to figure out new engine system "powertrain". NA maybe when i finish everything what i want wagons etc i will release it.
     
  6. The Conqueror

    The Conqueror
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    Ok, thank you for the quick reply. Might I suggest that instead of making the light move you make it only flicker and flash from dull to bright? I'm not sure if that's even possible since coding and such is not my strong suit. maybe potentially set the mars light to engage when in high beams, then it going from low to high beams as though it were rotating, so you could maintain the look of it without actually changing the whole setup of the skin and such
     
  7. Jarret Rucker

    Jarret Rucker
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    Another suggestion I have is: A Chicago Commuter train.

     
    • Agree Agree x 2
  8. The Conqueror

    The Conqueror
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    I saw that there will be a Union Pacific SD-40 being developed and I was wondering if you were planning to make any other skins for the F7. If you could make a Union Pacific, the two would go great together, seeing that they are from the same time period.
     
  9. marlenemancuso

    marlenemancuso
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    Onion pacific
     
  10. SwagMaster11

    SwagMaster11
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    What about that American passenger car
     
    • Agree Agree x 2
  11. The Conqueror

    The Conqueror
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    Is that because they made so many rail fans cry by buying out all the other railroads? :)
     
  12. marlenemancuso

    marlenemancuso
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    HAHA:p
     
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  13. zagdima

    zagdima
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    Now i'm trying to remake engine system because train is based on old subway mod. trying to figure out new engine system "powertrain". NA m
    Will be But i dont want old, i want like modern but not amtrack because amtrack is boring (like for me). If you have some suggestions you welcome.
     
  14. rottenfitzy

    rottenfitzy
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    How about a Hyundai-Rotem carriage from the MBTA? That’s a pretty generic carriage.
     

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    • DD317969-6A19-4FC4-879E-5BD54B3ADB19.jpeg
  15. EnjoyMyHItsYT

    EnjoyMyHItsYT
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    I wanted a long time a locomotive and NOW? we have more..thats very cool..
     
    • Agree Agree x 1
  16. SwagMaster11

    SwagMaster11
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    I actually prefer old over modern but ok.
     
  17. zagdima

    zagdima
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    Something for you not to get bored.:p
    BeamNGdrivex642018-08-2821-50-57-134.png
     
    • Like Like x 12
  18. The Conqueror

    The Conqueror
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    I was wondering if there was a way to hook up the locomotives back to back, I saw that you did that with the railcars in various vids, but I haven't been able to get the locos to hook up. I tried to toggle the vehicle-trailer hookup and they were close but they didn't connect
     
  19. acynder

    acynder
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    Use the node graber ([Ctrl] key) to pick the node of the coupler, put it over the node of the other coupler and center clic, that should do it
     
  20. TheDiamondLord8

    TheDiamondLord8
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    So what does this test map come out (or what does it look like)? I'm asking because I would like if you could implement the thing on the Sadler Gorge map where it spawns in with an object. (the bridge). So it would (by it I'm referring to the test map) would spawn in the F7 on the tracks, ready to go.
     
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