Cancelled Dot JBeam Editor

Discussion in 'Utilities and programming' started by angelo234, Nov 28, 2021.

  1. Agent_Y

    Agent_Y
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    Jbeam/QA support
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    And maybe all of your cool UI apps too
     
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  2. HighVoltage_Guy

    HighVoltage_Guy
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  3. Slugfest

    Slugfest
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    Yeah, I may not be the biggest fan of hybrid+assistance, but you've done the best job so far and it'd be appropriate for them to include official support for them :)
     
  4. angelo234

    angelo234
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    I mean most of the systems don't work in a realistic way like how they work in real life so probably not. For example AEB systems in real life uses cameras and radar to detect lane lines and the position/velocity of obstacles in your path (lane lines). But my system doesn't use simulated cameras or radar since they aren't part of BeamNG, but I'm able to get most of the information I need since I have direct access to the physics values of the vehicles.

    I think that the randomizer mod plus the "click to enter vehicle" mod should be part of the main game. Although they would need to be refined and reviewed over before making their way into the main game, which might take a while since the team is probably busy with stuff they're currently working on. And I'm not really the right person to ask to implement this into the base game, maybe @tdev :)
     
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  5. Agent_Y

    Agent_Y
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    Speaking of improving the randomizer mod: Make it so only parts that have no sub-slots can become empty slots, because now it removes well over 75% of all parts because when a part is removed then all of its sub-slots get removed too, so basically to have any chance of getting a car that is not mostly empty you need to have a lot of mods that add extra parts. Half of the time you are missing most of the glass and most body panels like doors, fenders and trunk for example, and also getting race seats is super rare because you either get a normal seat, nothing or a race seat base without seat. Also, please make it so the T-Series doesn't generate without the cab, because it seems to ALWAYS happen for some reason.
     
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  6. Addicti0nToB00st

    Addicti0nToB00st
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    This is great news! Truly one of the modding geniuses of Beamng forums, glad to see that you hopefully, will work officially from now on!
     
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  7. angelo234

    angelo234
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    Alright so I am going to continue working on this JBeam editor as I've gotten confirmation from the devs after having spoken with them (will soon be hired :) ). The only thing is that I won't be allowed to share future updates on the project as I'm going to be working on this professionally.
     
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  8. Allots

    Allots
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    Congrats to you man
     
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  9. P_enta

    P_enta
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    Holy shit congrats
     
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  10. SKB

    SKB
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    Congratulations!

    also, inb4 beam gets an inbuilt jibbim editor ;)
     
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  11. HighVoltage_Guy

    HighVoltage_Guy
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    Congrats and... Can you share at least some Working In Progress things?
    --- Post updated ---
    Idk
     
  12. Turbo49>

    Turbo49>
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    Nah it's the german law.
     
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  13. angelo234

    angelo234
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    Nah its company policy
     
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  14. silvermanblu

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    I'm happy for you, but damn, that means we will have to wait for an official release.... I will be patiently waiting
     
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  15. Agent_Y

    Agent_Y
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    At least the fact that it will be official means that it will be carefully tested by the devs to make sure there are no issues, I prefer waiting a little longer than having a buggy version of it
     
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  16. HighVoltage_Guy

    HighVoltage_Guy
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    Are we allowed to keep giving suggestions?
     
  17. angelo234

    angelo234
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    I'm not sure yet because I still haven't been hired yet (still waiting to hear back from them on the final stages of the hiring process). Once I get hired to work on it, I'll know what the deal is.
     
  18. PessimaBoi

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    Wow, congratulations mate.
     
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  19. angelo234

    angelo234
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    Haven't worked on it since I want to work on it within the devs' scope in mind.
     
  20. HighVoltage_Guy

    HighVoltage_Guy
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