WIP Drift TT 0.9

A small level with a large skidpan for running and creating time trials events.

  1. HighDef

    HighDef
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    Game Design, QA and burnouts.
    BeamNG Team

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    Discussions and videos/screenshots for everything Drift TT can be admitted here. If you have any questions please ask.
     
    #1 HighDef, Aug 15, 2018
    Last edited: Aug 15, 2018
  2. HighDef

    HighDef
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    Game Design, QA and burnouts.
    BeamNG Team

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    People are asking about having a course on the pan for when in freeroam mode. The problem is that the way BeamNG works, anything that is on the map will be there in freeroam mode, in time trial mode it loads freeroam mode and then adds in the prefab for the time trial which is what tells the game to load all the barriers and road in. If there was a track on the ground in freeroam, it would still be there overlapping the selected time trial course. I feel that the freeroam version should remain bare like a Garry's Mod level. After following a tutorial or two if you need too, you can add your own course and barriers in. It is a very simple process as the map comes with assets preloaded.

    I will be adding more soon once the decalroad placement comedown from the first event wears off ;)
     
  3. HighDef

    HighDef
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    Game Design, QA and burnouts.
    BeamNG Team

    Joined:
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  4. HighDef

    HighDef
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    Game Design, QA and burnouts.
    BeamNG Team

    Joined:
    Aug 4, 2013
    Messages:
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  5. HighDef

    HighDef
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    Game Design, QA and burnouts.
    BeamNG Team

    Joined:
    Aug 4, 2013
    Messages:
    682
  6. HighDef

    HighDef
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    Game Design, QA and burnouts.
    BeamNG Team

    Joined:
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    Messages:
    682
  7. HighDef

    HighDef
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    Game Design, QA and burnouts.
    BeamNG Team

    Joined:
    Aug 4, 2013
    Messages:
    682
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