An enhanced version of Driver 1's Miami arrives to BeamNG! Features: 1) Multiple spawn points allowing you to visit an assortment of Miami's landmarks/buildings with ease. 2) 2D trees replaced with 3D ones 3) The bases of the slopes have been modified to play better with BeamNG's physics engine. 4) Many new buildings added from Flight Simulator X. These have also been enhanced with 3K textures thanks to Gigapixel. Two buildings have also been added from Driv3r. 5) Thanks to the majority of the buildings being the same height, I was able to add basic roofs to the buildings. This makes it more suitable for exploring the sights of the city from the air. Known issues. 1) Although I went to significant lengths to fix gaps/holes in the buildings, I wouldn't be surprised if I've missed any in some of the more obscure parts of the city. Entire city blocks had to undergo extensive reconstruction due to missing polygons from the exporter. 2) Due to how condensed the map is, the building placement isn't 100% accurate or quite to scale. 3) Shading on road at a distance looks grainy. Caused by the way Reflections built the cities out of tiles. 4) Roads can flicker at times. Again, caused by the way Reflections built the cities out of tiles.