An enhanced version of Driver 1's Newcastle upon Tyne arrives to BeamNG! This has been enhanced and expanded over the original which was originally made as a credits sequence. Features 1) Road Blocks all removed. The roads have been expanded beyond the original road blocks. 2) Reflections original work on the swing bridge has been finished and is crossable with a drivable area on the other side of the river which loops back to the other side of Tyne Bridge. 3) Water replaced with BeamNGs reflective water. 4) Infinite draw distance and superior frame rate over how it originally appeared in Driver. 5) Trees/Bushes replaced with BeamNGs 3D Trees and Bushes. Extra screenshots: <https://i.imgur.com/YceGyj1.jpg> <https://i.imgur.com/O1OIRqQ.jpg> <https://i.imgur.com/VJr6aGR.jpg> <https://i.imgur.com/tNGdnQz.jpg> <https://i.imgur.com/2ZytasY.jpg> <https://i.imgur.com/RIyeUv4.jpg> <https://i.imgur.com/Dlm9dBo.jpg> Known issues: 1) Building shadows can be strange at times. Can be worked around by changing time of day. 2) Some Z fighting on road/curbs. Caused by the way Reflections made the cities out of tiles and overlaid the pieces on top of one another. 3) No AI. Tried to make AI paths but couldn't get them to work. 4) Buildings have no roofs. Not really an issue when driving on the ground but problematic if your flying a plane. --- Post updated --- Made quick fix to remove erroneous geometry floating in the air to the left of the Tyne Bridge. Download link updated.