An enhanced version of Driver 2's Havana arrives to BeamNG! Features: 1) Many spawn points allowing you to visit an assortment of Havana's landmarks/buildings with ease. 2) 2D trees replaced with 3D ones. 3) The bases of the slopes have been modified to play better with BeamNG's physics engine. Known issues. 1) Shading on road at a distance looks grainy. Caused by the way Reflections built the cities out of tiles. 2) Roads can flicker at times. Again, caused by the way Reflections built the cities out of tiles. 3) The lighting in the tunnels is glitchy at times. Tried fixing this with "lightblockers" and adjusting shadow rendering distance but I couldn't get it to look right.