WIP Beta released Driver, Passengers and Loads 0.92

Ads pilot, dummy, passengers and loads for many vanilla and mods cars.

  1. Mikah 01

    Mikah 01
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    1. It will be release when it's done . Probably in 3month minimum as they are searching for stig texture


    2. DM mean sending something privatly in a private conversation
     
  2. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

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    Stig texture is done but now I have to do the Jbeam for the Stig. On the Maluch mod I used modified dummy Jbeam on the Stig but it causes texture stretching in some places when he moves, that texture is mostly plain so it's not noticable but the new one is more complex so you can see the stretching clearly. So I will be making a new Jbeam based on the one by B25Mitch since I have his permission to use that.
     
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  3. Ayca

    Ayca
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    Will this mod be on the repo or will it be on the forums?
     
  4. Nazu

    Nazu
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    hopefully repo
     
  5. ghghg

    ghghg
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    Yeha but itll be public anyway so theres relaly no difference so i just use dm and ok
     
  6. Agent_Y

    Agent_Y
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    Repo, I have proofs of all permissions so it should be approved with no issue
     
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  7. Ayca

    Ayca
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    :cool::cool:
     
    • Agree Agree x 1
  8. Agent_Y

    Agent_Y
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    You have no idea how much work it took to get it to this stage... But Stig is officially in game now!
    daadee.png
    (These are not the lore-friendly Stig textures, it's a deputy skin. They are better for testing because they are more detailed so I could see stretching problems easier. We already had to simplify them too because it was impossible to fix/hide some issues, they must be related to the 3D model because they still happen on the original Jbeam by B25Mitch. That Jbeam turned out to be way too outdated to work with so instead I went with my original plan and used the one I made for the Maluch mod with some modifications. I also cleaned up the model itself but it didn't help that much lol, I don't have enough experience to fully fix it.)
     
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  9. JustANormalDriver

    JustANormalDriver
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    LETS GO!
     
  10. locualo

    locualo
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    awesome
     
  11. Mikah 01

    Mikah 01
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    First Idea that came Into my mind for the official texture stig is this :

    IMG_20230209_115029_1.jpg

    Couldn't get a precise shot because it was on TV and i don't have prime on the phone yet .


    It's from one of the episode of the Season3 of the Grand Tour.
     
  12. locualo

    locualo
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    well he is famous for his helmet so i whouldnt change it, but that helm whould be a a good second option, as it is more realistic.
     
  13. Agent_Y

    Agent_Y
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    I'm not good enough at modelling to change the helmet
     
  14. Leo Zieger

    Leo Zieger
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    Maybe we can open the vizor with Node-Picker and can finally identify the Stig!
     
  15. Agent_Y

    Agent_Y
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    Nope I won't be messing with that, would make the Jbeam unstable again after I worked so hard to make it stable
     
  16. locualo

    locualo
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    it's ok as it is already
     
  17. shinchanf1

    shinchanf1
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  18. Agent_Y

    Agent_Y
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    BeamNG Team

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    I have always just talked about it here because the original author of this thread probably isn't coming back to it and everyone just expects me to post progress here, I don't think it's a big issue. + both mods are related as they use the same 3D models and do the same thing.
     
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  19. LegThePeg

    LegThePeg
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    are you going to keep the pianos falling from the sky?
     
  20. Agent_Y

    Agent_Y
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    I always thought it was a useless addition so no, overall the mod won't include the loads either since now there are vanilla ones and the ones here were never well made anyway
     
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