Getting all of these texture sets in game was exhausting... I made a modular skin system out of this so you can change individual pieces separately. It would be dumb to not include all of them since my friend spent so much work on them so they are all going in the mod. This probably isn't final yet, there are small shading errors and stuff, but it should be good enough for first release. Now time for me to do some more work on the Jbeam and stuff, for example adding dedicated support for the bus as it doesn't work with this mod yet.
There will be loads, I like to carry all kinds of things on mine ETK 800, however, I don't like opening the world editor every time for this
That's the plan, so far it works on most mods that I tested, but there are some exceptions like with my JATO mod, and I can't really fix that
Sorry for a question that may have already been asked, but is the black stretchy texture instead of the legs has everyone or just me?
Somehow this doesn't lag at all for me. I made a very simple Jbeam variant for the bus passengers, still more complex than in the Capsule bus but way simpler than the normal dummy. The arms and legs can move so it feels more natural. 13 nodes and 40 beams per dummy, this means 20 dummies have 260 nodes and 800 beams together. For comparison the Capsule dummies have 6 nodes and 14 beams per dummy, my standing dummy has around 200 nodes and sitting one around 100, the dummy and Stig from the Passengers mod have 200 nodes and around 600 beams, and CrashHard Dummy around 300 nodes and almost 2000 beams... So this one is more optimized than the rest except for Capsule one, but unlike that it can actually move. Not bad I think. Due to popular demand I have to add loads next. Also I think a dummy for ambulance stretcher would be cool. Then hopefully just finishing touches, beta testing and release.