[Duplicaded] Go to http://www.beamng.com/threads/9942 Every thing is in the title. Maybe I will release a beta this week or this week-end, really don't know. If you have question, I will be glad to answer it. Technical stuff after this. I have a laptop not designed for gaming ( i5-3230m @ 2.60ghz and his iGPU intel HD4000) I run this map at 20-40 fps with BeamNG 0.3.8.3 - 64bits I used OpenIV to export models and texture from GTA 4 and TBOGT. Then import in blender and doing stuff like LOD and Collision mesh. Finally trying to add them in beamng I only converted the part where Francis international Airport is (aka queens_e), the rest of the map is SuperLOD (really ugly mesh) The map weight is about 600 MB and 150 MB in cache SCREESHOT!
Re: Francis International Airport [GTA IV] The whole of Liberty City would be awesome, but this is a start. I can finally do speed runs into the ocean without the cops bothering me, so thank you. It looks really good.
Re: Francis International Airport [GTA IV] Finally i can drive around without getting chased by the cops ! Now all we need is a Airport security Feroci .
Re: Francis International Airport [GTA IV] I'm too eager to see this released. As someone said above, the map as a whole would be amazing. I know there is a limit to the map sizing, however, do you think vice city would fit? It's significantly smaller than all of the following releases.
Re: Francis International Airport [GTA IV] Yes! I had some minds about Vice City map, would be great map!
Re: Francis International Airport [GTA IV] This looks pretty good. On a related note, if someone could recreate GTA V's map in BeamNG, I could die happy. Or I could die while rolling over and over down Mount Chiliad in my car. Either one works.
Re: Francis International Airport [GTA IV] Looks great! Don't stop Beta now! You're on the right track.