Code: { "etkk.skin_lbe.etkk_dynamicTextures": { "name": "etkk.skin_lbe.etkk_dynamicTextures", "mapTo": "etkk.skin_lbe.etkk_dynamicTextures", "class": "Material", "Stages": [ { "ambientOcclusionMap": "/vehicles/etkk/etkk_main_ao.data.png", "baseColorMap": "/vehicles/etkk/etkk_main_b.color.png", "metallicFactor": 1, "metallicMap": "/vehicles/etkk/etkk_main_m.data.png", "normalMap": "vehicles/etkk/etkk_main_n.normal.png", "roughnessMap": "/vehicles/etkk/etkk_main_r.data.png", "useAnisotropic": true }, { "ambientOcclusionMap": "/vehicles/etkk/etkk_main_ao.data.png", "baseColorMap":"@DynamicTextureBaseColor", "clearCoatFactor": 1, "clearCoatMap": "/vehicles/etkk/etkk_main_c.data.png", "clearCoatRoughnessFactor": 1, "colorPaletteMap":"@DynamicTextureColorPalette", "colorPaletteMapUseUV": 1, "diffuseMapUseUV":1, "instanceDiffuse": true, "metallicFactor": 1, "metallicMap":"@DynamicTextureMetallic", "metallicMapUseUV":1, "normalMap": "/vehicles/etkk/etkk_main_n.normal.png", "opacityMap": "/vehicles/etkk/etkk_main_c.data.png", "roughnessMap":"@DynamicTextureRoughness", "roughnessMapUseUV":1, "useAnisotropic": true }, {}, {} ], "activeLayers": 2, "dynamicCubemap": true, "materialTag0": "LucasBE", "materialTag1": "vehicle", "order_simset": 0, "version": 1.5 } } Code: { "etkk_skin_dynamicTextures": { "information":{ "authors":"BeamNG", "name":"Dynamic Textures", "isAuxiliary": true, "value":1350 }, "slotType" : "skin_lbe", "globalSkin" : "etkk_dynamicTextures" } } Also I tried to change "skin_lbe" to "paint_design" and "etkk" to "etkk_main"
Hey, the part and material are set up correctly. Unfortunately at this point the garage's Livery Editor tool has a restriction where the vehicle explicitly needs a part in the 'paint_design' slot (whereas the mod's slot for the part is called 'skin_lbe'). For the time being, if you just want to create skins using the tool, you can use the tool from within the world editor. Remove the 'isAuxiliary' property from the part so the part is visible in the vehicle part config menu and select it. Open the World Editor (F11) and open up the Vehicle Livery Editor (Window->Vehicle Livery Editor) The tool will still complain the vehicle is noy compatible Just close the popup and it should work just fine.
Ok, thanx. I edited the oginal mod a bit and it works!!! Sorry for that... --- Post updated --- I'm a fucking genius