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Dynamic Terrain/water

Discussion in 'Ideas and Suggestions' started by softguy456, Dec 10, 2015.

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  1. softguy456

    softguy456
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    Joined:
    Oct 6, 2013
    Messages:
    22
    is there gonna be dynamic terrain and water (atleast to the quality of MX vs ATV Reflex) because i would think that would add a bit more realism and immersion to the game :D or you could have water physics like in Dirt 2 where the water is deformed in a very simple way and it uses particles for splashes and stuff but its just a thought and if the terrain and water deformations was done like in Mx vs ATV reflex) or very similar to it that would be awesome because we could have slightly dynamic tracks for off-road and dirt track racing and water effects could be useful for stuff like boats :D

    here is a video that kinda shows what could be a thing for BeamNG :D

     
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  2. Driv3r1142

    Driv3r1142
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    Feb 15, 2015
    Messages:
    1,915
    Dont know if its a fesable thing with the heightmap based terrain system, but maybe with the water. But then you run into issues with mid range to low end hardware that runs this game. Its possible, as seen in Spintires, but the preformance impact that would be seen here in beamNG, I dont know.
     
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