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Early Experimental Preview of Career Concept

Discussion in 'Microblogs' started by tdev, Sep 19, 2022.

  1. DriftinCovet1987

    DriftinCovet1987
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    It does? Huh...if that's the case, that's very cool.

    Oh, that happens all the time with prices and years and various things like that.
     
  2. Musicman27

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    I found a glitch. The commercial garage dealership computer screen pops up next to the screen at 90 degrees from the screen, not on the screen. (and yes all my mods were off)
    --- Post updated ---
    Also, the career mode delivery system is pretty great, but it is a slow source of income. Your fortunate if your deliveries pay for your insurance repair costs for the run, most of the time. So I think you should add either, more high-priced delivery items, or alternate ways to get money quickly, maybe racing series, or procedurally generated races. Maybe you could also add taxis, emergency services, and possibly other sources of significant income, for after all the missions are complete.
     
  3. krallopian

    krallopian
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    NC114-85EKLS
    BeamNG Team

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    Hello everyone, great discussions happening here, and I appreciate your engagement! Apologies for the recent radio silence; I was away on a short break after the release. Now that I'm back, I've tried to catch up on the feedback and concerns raised.

    Here's a brief overview of some key points:

    1. Parking Glitches: We're aware of the challenge-specific locations being occupied by traffic, and it's a work in progress. If not fixed already, it's on our radar and will be addressed shortly.

    2. Future Gameplay Elements: Exciting features like paramedics, police, taxi, and more are meticulously planned for the future. Stay tuned, as these additions are on the horizon.

    3. Vehicle Costs: The varied costs of vehicles are intentional, reflecting factors like mileage and age. If there are outliers, a quick check against real-world data will provide clarity for both our team and players alike.

    4. Barn Finds: While challenging due to technical aspects, we're exploring the possibility of adding barn finds. It's a stretch goal, but I'm certainly eager to introduce this element.

    5. Fragile Cargo: The current iteration is a basic implementation to gauge interest. A more sophisticated g-force detection system is in the works to enhance this feature. Your reports are valuable, and improvements are on the way.
    Thank you all for your enthusiasm and valuable input. Looking forward to an exciting new year of development, with enhanced delivery gameplay and more action-packed thrilling additions on the horizon!
     
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  4. krallopian

    krallopian
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    Shoot, I missed this one above!

    As you have noticed, deliveries aren't lucrative at all at the present time. As always, balancing will come later, for now we're just working on the fundamental systems themselves, not worried about preventing players from buying a trailer with a bunch of XL boxes, or making players progress through the "bought a beater with one box, and have now graduated to an SUV with 8 boxes" progression. It's more about the UI elements coming together with gameplay elements. This is a mid-feature release to line up with the overall game release itself, and we wanted to get something out there, rather than just leaving the career-mode progress behind the curtain.

    Regarding the taxi, emergency, and other gameplay elements, as mentioned above, we're certainly headed that way, slowly, but surely! :)
     
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  5. moses72

    moses72
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    can i see an example of the faded paint
     
  6. bussin.buses

    bussin.buses
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  7. moses72

    moses72
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    thank you
     
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  8. bussin.buses

    bussin.buses
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    No problem.
     
  9. Musicman27

    Musicman27
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    Also, the career mode delivery system is pretty great, but it is a slow source of income. Your fortunate if your deliveries pay for your insurance repair costs for the run, most of the time. So I think you should add either, more high-priced delivery items, or alternate ways to get money quickly, maybe racing series, or procedurally generated races. Maybe you could also add taxis, emergency services, and possibly other sources of sig
    Cool! It is kinda fun to ram a car to get your deliveries done though... Just not every time. And I think all these other things you mentioned would be awesome and I will be waiting for the next career mode updates, extremely eagerly.
     
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  10. catchow1977

    catchow1977
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    i have a few suggestions for career mode

    1 add a higher chance of pickups to spawn they are america's most popular vehicle and the d-series production spanned from the mid 80s to the early 00s and i've only ever seen 3 for sale in total

    2 a junkyard it could add the ability to get cheaper cars that may be missing parts or be damaged as a way to get cheap project cars

    3 used trailers currently they are all 2023 models and are quite expensive

    4 instead of priming the replaced parts in their entirety what if they were only primed where they were repaired or if it was a color from the options of factory colors

    5 cars for sale in other areas like east coast and it might be cheaper than cars in the area but would take a while to deliver and you cannot test drive it

    6 higher rewards for the delivering cargo

    7 timed deliveries should be shown at the very top of the list so even if you have 18 items all going to 5 different places you can tell what ones are timed

    8 the ability to retrieve damaged vehicles from storage

    9 randomly generated cargo missions where you deliver a trailer of goods from one location to another that you need to use your car for kinda like the current delivery system but with a trailer of cargo that spawns
    --- Post updated ---
    10 a search feature for parts menus and vehicle purchase menus
    --- Post updated ---
    11 vehicle find feature you can select a vehicle model that you're looking for and when one goes for sale it would alert you
     
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    • Agree Agree x 1
  11. First in Charge

    First in Charge
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    has anyone experienced performance degradation on career with progression?
     
  12. vladiss1648

    vladiss1648
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    Maybe your cars are scattered around the map, because now they don't teleport to the garage on their own
     
  13. D A R K

    D A R K
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    I have an important question. I bought T-Series in my career and was very disappointed. The package function is perfectly balanced for small vehicles, but if you buy a larger vehicle with plenty of options for installing XL-boxes you end up driving practically the same way as you would in a small car, only worse. It is more difficult for you to get to different parking spaces, it is also more difficult to cover the entire map and T-Series consume more fuel. However, you are rewarded with the same amount of money as in the case of small vehicles and you are unable to deliver parcels on time unless you install JATO. Can't this be easily fixed in a small update? For example, send parcels that take up the entire 128 spaces in the XL-box with a much larger amount of money for the order?

    The most expensive package I came across was 378 BeamBucks and, to be honest, it wasn't worth it. Likewise, to load even half a T-Series, I have to go to several points, because I can't load much at one point. Could we, for example, mainly the port, significantly increase the number of generated parcels so that we could fully load the truck? There should be more than enough parcels at the port and the road is long, so it's not even about the money, it would just be rewarded with cool gameplay? If we can't change things for T-Series in a small update, can we at least increase parcel generation in the port?
     
    • Agree Agree x 2
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  14. Josh94

    Josh94
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    I agree ! Sometimes you have some deliveries that gives only like 20$ or so .. they pay even less when you want to do some fast food or office / postal deliveries , giving the player between 5 to 10$ each ...

    The taxi could be easily implemented with a similar system as the deliveries , but more between the downtown and residential areas . Taxis vehicles are already for sale at the dealership ( I don't see any use for them as of right now except as a cheap first car ) . They can use the same pick up here / deliver there system S the deliveries ( talking about the white parking spot telling the player where to pick up and drop stuff ) . Passenger could give a tip if the player drives nicely and safely or not give one if the player wreck or damage the car or do not respect the laws . There is a mod adding taxi a scenario in free mode .

    I know the career is in heavy development but we need something to make some more cash ! Maybe a new spot on the map ( like the factory at the bottom left of the map ? ) where we can pick up and deliver some expensive and or heavy things but giving a few grands each times ? Of maybe we can deliver stuff from the jewelry stores as high value transport ( extra fragile but very lucrative ) to be delivered at some random houses in the residential area ?

    The devs are very talented , I'm.pretty sure they will figure something out for us !
     
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  15. First in Charge

    First in Charge
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    i have only one car out of storage and from what i seem get performance degradation after modifying it(?), i dont quite understand what is happening also noticed the gpu and usage go down so might be something bottlenecking my system for all i know but sometimes the game runs well and sometimes it runs at 1/3 of the normal performance
     
  16. catchow1977

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    go to spearleaf logistics you can get 1k or more per thing
     
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  17. krallopian

    krallopian
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    BeamNG Team

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    Hello everyone,

    For a comprehensive overview of the current state of our delivery gameplay, I recommend scrolling through my earlier posts on this forum!

    In summary, the delivery feature is a dynamic work in progress. Trucks and trailers were added in the eleventh hour, allowing players to dive into experimentation with purchasing and owning them. However, it's crucial to note that the fine-tuning, balance, and expanded delivery content are still in the pipeline. If you're feeling that trucks aren't as lucrative at the moment, fear not – trucking + deliveries development is on the horizon!

    Several points and suggestions raised in recent posts have been previously addressed throughout this forum thread. Take a stroll through the pages to gain more insights into our ongoing production plans! Your continued engagement and feedback are truly appreciated, thanks everyone!
     
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  18. eric.pesty

    eric.pesty
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    Regarding fragile items delivery, obviously the damage when barely moving needs to be addressed but it would be nice if there were a couple "classes": basic fragile stuff that would only get damaged in a collision or a big bump/jump and more difficult type where slamming on the brakes too hard would also cause damage.
    Maybe an extra special type where you need a modified truck with softer suspension and need to drive super carefully for extra challenge (and reward).
    Something that would help also would be a dynamic gauge showing how close you are to the damage threshold in real-time.
     
    • Agree Agree x 3
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  19. bryzgonaut

    bryzgonaut
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    Is there a way to adjust the price of custom decals?

    Pre-made ones are free, but decals you make in the new decal editor cost more than $70,000

    Overall I'm loving the campaign update so far. The little details like paint fading and repaired parts just being primered by default are great. I wish there were more opportunities to use your own vehicle instead of the provided one.

    edit: poked around in the files and figured it out. After you save your skin it will be in the mod folder, you can open the jbeam file and change "value":69420 to whatever you want it to be (It will be slightly more in-game. I set it to 77 and it was 79.99 before sales tax.)
     
    #459 bryzgonaut, Dec 20, 2023
    Last edited: Dec 20, 2023
  20. bmwcrazy456

    bmwcrazy456
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    o_O
     
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