On Hold East Coast USA Improved (undergoing adaptation to new game version)

Discussion in 'Terrains, Levels, Maps' started by Mister AI, Nov 12, 2023.

  1. fihre boy

    fihre boy
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    hm, ig you have an older version of reshade and thats why the preset is still not working? (latest reshade is 6.1 iirc) as it seems that your reshade preset is pretty different than a random one i created here (the way it's organized is different, first photo is your preset and mine is second)
     

    Attached Files:

    • CapturadeTela136.png
    • CapturadeTela137.png
    #41 fihre boy, Feb 25, 2024
    Last edited: Feb 25, 2024
  2. Mister AI

    Mister AI
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    Hello everybody, I've now updated the mod, I've fixed the traffic lights which had been broken in the recent update to 0.32. I've also made some quality of life improvements in some of the textures, on the map and the night lighting, by making the moon emit more light so its easier to see than it previously was during the night.

    Before:
    284160_20240416204154_1.png

    After:
    284160_20240416204053_1.png

    I've also attached my reshade preset in the original message, which now as far as I'm aware supports the most up to date version of reshade.
    I hope you all enjoy the new update :)
     
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  3. bussin.buses

    bussin.buses
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    This looks awesome!
     
  4. Jesko_86

    Jesko_86
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    Hey, how well would this work in a BeamMP server?
     
  5. Aviation_mad

    Aviation_mad
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    Do i put the HQ file in or the PERF in levels?
     
  6. Mister AI

    Mister AI
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    Hello, very sorry for such the late response, that is entirely up to you, the HQ file is the high quality version, and the PERF file is the performance version, you'll need to extract the east coast folder from whichever version you choose and put that into your levels folder. :)
    --- Post updated ---
    Hello everyone, I've come to inform you all about an update I'm currently working on for East Coast, where I have been focusing on improving the performance and increasing detail.
    Since the default map is rather poorly constructed as I've come to the realisation, I've been able to drastically reduce the number of trees whilst having minimal visual impact, and this has helped to even out the performance across the map.
    I also plan on starting to add more streetlights to more areas in order to make the map feel more realistic.
    And lastly I've been able to further improve some of the textures, most notably the grass, which I've now updated to PBR making it look less separated from the rest of the ground.
    I would also like to point out that I've been working towards making Italy more up to standard with East Coast, where I've been working hard on lighting it up, and even improving aspects about the map such as the airport runway, where I've done a complete rework of the markings to make them as accurate to real life as I've been able to research and manage within the constraints of BeamNG.
    Thank you all for your patience and support!
     
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  7. Camsony

    Camsony
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    idk how to do this. could anybody film a video or explain to me how to put the file where and all that stuff?
     
  8. Where's my barstow?

    Where's my barstow?
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    It's beautiful..
     

    Attached Files:

    • screenshot_2024-08-08_22-22-44.png
    • Like Like x 1
  9. ilyes1230.damdam

    ilyes1230.damdam
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    where is the downlaod??
     
  10. omathingo

    omathingo
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    Attached Files:

    • Screenshot_20241109_133103.jpg
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