Re: [wip] Off Road Race Vehicle: Ensenada Tormenta Uh, for it to show up in the vehicles menu you need to create a NB for it. Read the bits under vehicle creation. http://wiki.beamng.com/Content_Creation Also, make sure to use OpenCollada to export the DAEs. Max's default collada exporter sucks.
Re: [wip] Off Road Race Vehicle: Ensenada Tormenta is there a tool i can use or do i have to create the entire thing in lua.
Re: [wip] Off Road Race Vehicle: Ensenada Tormenta Can you release a beat version of this? I wana try a new car soon.
Re: [wip] Off Road Race Vehicle: Ensenada Tormenta Dude, stop, they need to take their time to produce quality mods.
Re: [wip] Off Road Race Vehicle: Ensenada Tormenta If you would've looked into the link 0xsergy posted, you would've seen that BeamNG uses a system for vehicle making called Jbeam, which is a modified version of Json. So no lua is required to create vehicles. Sadly, there is currently no tool for creating N/Bs in BeamNG. You can, however, use the Rigs of Rods editorizer to create your N/B then use these RoR to BeamNG conversion tools to make your N/B usable in BeamNG.
Re: [wip] Off Road Race Vehicle: Ensenada Tormenta Much easier just to get node positions from the 3d modeling program and build it by reloading the car ingame.
Re: [wip] Off Road Race Vehicle: Ensenada Tormenta Actually, I hadn't thought of that. Since BeamNG uses the same orientation as most 3D programs (Y-Z-X) it will work flawlessly in BeamNG. Thanks for that, it'll come in handy.
Re: [wip] Off Road Race Vehicle: Ensenada Tormenta this looks awesome. will it have working bodykit damage and working suspension?
Re: [wip] Off Road Race Vehicle: Ensenada Tormenta does anyone by anychance know how to get all xyz vertex positions in 3ds max
Re: [wip] Off Road Race Vehicle: Ensenada Tormenta I was worried about this dying! Thank you for this cant wait. Maybe some Robby Gordon paint schemes let me know if you need some skins
Re: [wip] Off Road Race Vehicle: Ensenada Tormenta right now, i am extremely frustrated trying to get a node/beam structure ingame. i am about ready to say "fuck it, if you want it do the rest yourself" and release the .dae file for you or someone to finish. if i can't create something as simple as a box, how am i supposed to create a truck
Re: [wip] Off Road Race Vehicle: Ensenada Tormenta I would just wait for a tutorial, or better yet an actual JBeam editor. The mesh looks great by the way.
Re: [wip] Off Road Race Vehicle: Ensenada Tormenta There's already a tutorial. Tutorial-Creating-your-own-vehicle I guess you could make a RoR N/B in blender and then use dummiesman's N/B to Jbeam converters. WiP-BeamNG-Tools-Website
Re: [wip] Off Road Race Vehicle: Ensenada Tormenta -sorry to double post- Any progress on the truck this past week?
Re: [wip] Off Road Race Vehicle: Ensenada Tormenta other than pulling my hair out trying to get this in game, then no - - - Updated - - - can anyone tell me why it is trying to load "main" heres the code Code: { "Ensenada Tormenta": { "information":{ "authors":"crimsonskull", "name":"Ensenada Tormenta" } "refNodes":[ ["ref:", "back:", "left:", "up:"] ["1a", "1b", "1c", "1e"] ], "Ensenada Tormenta": [ ["id", "posX", "posY", "posZ"], {"group":"rollcage"}, {"selfCollision":false} {"collision" :true} {"nodeMaterial":"|NM_METAL"}, {"frictionCoef":0.7}, {"nodeWeight":12.5}, //box test ["1a", 1, 1, 0], ["1b", 0, 1, 0], ["1c", 1, 0, 0], ["1d", 0, 0, 0], ["1e", 1, 1, 1], ["1f", 0, 1, 1], ["2a", 1, 0, 1], ["2b", 0, 0, 1], {"group":""}, ], "beams": [ ["id1:", "id2:"], {"breakGroupType":0}, //box test {"breakGroup":"frame"}, {"beamSpring":500000,"beamDamp":800}, {"beamDeform":75000,"beamStrength":24000}, // bottom ["1a","1b"], ["1c","1d"], ["1a","1c"], ["1b","1d"], // top ["1e","2a"], ["1f","2b"], ["1e","2b"], ["1f","2a"], // support ["1a","1e"], ["1b","1f"], ["1c","2a"], ["1d","2b"], // diagonals ["1a","1d"], ["1b","1c"], ["1e","1f"], ["2a","2b"], ["1f","1a"], ["1b","1e"], ["1e","1c"], ["2a","1a"], ["2b","1b"], ["1f","1d"], ["1d","2a"], ["1c","2b"], {"breakGroup":""}, ], } }