WIP Ensenada Tormenta

Discussion in 'Land' started by crimsonskull, Aug 7, 2013.

  1. blaedos

    blaedos
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    Oh no
     
  2. Soldier_BLG18

    Soldier_BLG18
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    when the mod is finished


    be sure to open.. cheers :)
     

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    • champagne-bottle-e1429642245881.jpg
    • Agree Agree x 1
  3. MKPanther

    MKPanther
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    Yes LOL
     
  4. LanceJ

    LanceJ
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    hahaha why thank you, I got really into it..
     
  5. NickDeAppel

    NickDeAppel
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    What do you mean with that?
     
  6. NickM

    NickM
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    Are you still working on this? I hope its not dead :(
    --- Post updated ---
    Is the Wellen Pack or atleast the truck availible?
     
  7. blaedos

    blaedos
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    If this dies i have nothing to live for
     
    • Agree Agree x 2
  8. Soldier_BLG18

    Soldier_BLG18
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    don't worry it's not gonna be dead. (;
     
  9. NickDeAppel

    NickDeAppel
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  10. Soldier_BLG18

    Soldier_BLG18
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    Yes am 100% sure don't worry xd
     
  11. mmkay949

    mmkay949
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    It's been dead for like 3 years
     
  12. ZeroTheKoala

    ZeroTheKoala
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    Author posted Nov. 1st. not dead as quoted below.
     
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  13. mmkay949

    mmkay949
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    This thing has been barely kept up with since he first posted this on here (3 years ago) then he teases and teases and still nothing to show for it but a few screenshots
     
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  14. MKPanther

    MKPanther
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    SO IT ISN'T DEAD
     
  15. Soldier_BLG18

    Soldier_BLG18
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    it's not dead for god sake, he's still working hard on that off road race thing.
     
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  16. enjoyinorc6742

    enjoyinorc6742
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    would you want to put your trophy truck body on the monster truck?
     
  17. mmkay949

    mmkay949
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    Ha! no way man, the body "Isn't done yet" "Hold on to your ass!"
     
  18. crimsonskull

    crimsonskull
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    Monster trucks don't really work well in beamng. i'll end up having to create like a refnode or something for the wheels and possibly a barrier that other nodes and beams cannot pass through. this may end up being too difficult for lower end pc's to handle due to the "Time overlap" issue that has been the main issue with beamng's intervehicle collisions. (where the node is moving too fast and ends up clipping behind other cars before the computer can register it)
     
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  19. enjoyinorc6742

    enjoyinorc6742
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    have you tried the latest public version of the beamng monster truck here?
     
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  20. SnowHazard

    SnowHazard
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    • Like Like x 1
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