WIP Ensenada Tormenta

Discussion in 'Land' started by crimsonskull, Aug 7, 2013.

  1. JJfan48

    JJfan48
    Expand Collapse

    Joined:
    Mar 29, 2013
    Messages:
    76
    Re: [wip] Off Road Race Vehicle: Ensenada Tormenta

    Try loading on another cars N/B
    I've seen a few people do that when just getting the body in game before making their cars its own N/B
    Hope this helps.
    For this I suggest loading the Gavril D15's N/B for
    Elvisnake is using the Civetta Bolide's N/B to see how his car would look ingame
    I suggest you try it
     
  2. crimsonskull

    crimsonskull
    Expand Collapse

    Joined:
    Jan 1, 2013
    Messages:
    246
    Re: [wip] Off Road Race Vehicle: Ensenada Tormenta

    seriously though, if anyone could help me with this "loading main" problem that would be really nice.
     
  3. crimsonskull

    crimsonskull
    Expand Collapse

    Joined:
    Jan 1, 2013
    Messages:
    246
    Re: Off Road Race Vehicle: Ensenada Tormenta

    GUESS WHAT BITCHES!!!!!!
    nodebeamrollcageprogress.jpg
    progress is being made :)
     
  4. Jammin

    Jammin
    Expand Collapse

    Joined:
    Aug 5, 2013
    Messages:
    3
    Re: Off Road Race Vehicle: Ensenada Tormenta

    Sweet, cant wait to drive it!
     
  5. JJfan48

    JJfan48
    Expand Collapse

    Joined:
    Mar 29, 2013
    Messages:
    76
    Re: Off Road Race Vehicle: Ensenada Tormenta

    Hell yeah! Keep it up!
     
  6. crimsonskull

    crimsonskull
    Expand Collapse

    Joined:
    Jan 1, 2013
    Messages:
    246
    Re: Off Road Race Vehicle: Ensenada Tormenta

    flexbody is working nice-ish
    flexbodybooty.jpg
     
    #46 crimsonskull, Sep 9, 2013
    Last edited: Sep 9, 2013
  7. n0ah1897

    n0ah1897
    Expand Collapse

    Joined:
    Jan 31, 2013
    Messages:
    625
    Re: Off Road Race Vehicle: Ensenada Tormenta

    Looking good! I'm really excited about this car. I've always loved trophy trucks and have been following this thread since day 1 :) (well day 1 of the old thread lol)
     
  8. crimsonskull

    crimsonskull
    Expand Collapse

    Joined:
    Jan 1, 2013
    Messages:
    246
    Re: Off Road Race Vehicle: Ensenada Tormenta

    EMERGENCY

    i am having a problem with the beam/node structure detaching from the car
    it goes like this
    i load up the car all is good all is well and centered
    problem 1.jpg
    and then it hits the ground and the mesh detaches from the structure
    problem 2.jpg
    it would be very helpful if someone could help me with this major problem i am having.
    thanks:)
     
  9. n0ah1897

    n0ah1897
    Expand Collapse

    Joined:
    Jan 31, 2013
    Messages:
    625
    Re: Off Road Race Vehicle: Ensenada Tormenta

    Does this happen when in the editor or while in game? I know rotating the car in the editor causes a similar problem.
     
  10. wilder

    wilder
    Expand Collapse

    Joined:
    Aug 23, 2013
    Messages:
    66
    Re: Off Road Race Vehicle: Ensenada Tormenta

    Happy people like you are on here doing the things i wish i knew how to do.... I personally love trophy trucks..... I am starting by attempting to learn how to use blender... then all that other crap -.-
     
  11. crimsonskull

    crimsonskull
    Expand Collapse

    Joined:
    Jan 1, 2013
    Messages:
    246
    Re: Off Road Race Vehicle: Ensenada Tormenta

    i had to move the cars position in 3ds max if thats what you mean.
    but other than that it's all ingame.
     
  12. n0ah1897

    n0ah1897
    Expand Collapse

    Joined:
    Jan 31, 2013
    Messages:
    625
    Re: Off Road Race Vehicle: Ensenada Tormenta

    I meant the T3D editor (when you press f11 in-game).
     
  13. Nish01

    Nish01
    Expand Collapse

    Joined:
    Aug 9, 2013
    Messages:
    222
    Re: Off Road Race Vehicle: Ensenada Tormenta

    What about pressing J (pause physics) before loading it. Just a thought i had when skimming the read.

    Other than that awesome work so far man, this is almost exactly one of the vehicles i am making my map for. I tend to start again on that very soon after seeing the progress of this. After all there will need to be a short-course off road track for it to put down sum laps on ;).
     
  14. Dennis-W

    Dennis-W
    Expand Collapse

    Joined:
    Aug 5, 2012
    Messages:
    329
    Re: Off Road Race Vehicle: Ensenada Tormenta

    Hi,

    Try to open the .dae with a text editor and try to change:
    <up_axis>Y_UP</up_axis>

    Into:
    <up_axis>Z_UP</up_axis>

    Or switch Y with Z in your modeler if possible (I use AC3D, which does not support this so I have to do it manually in the .dae)


    The Z axis should be facing upwards on the model in your modeler;
    X+ = left
    Y+ = back
    Z+ = up
    So rotate your model to suit this.


    Let me know if this works or not :) .
     
  15. crimsonskull

    crimsonskull
    Expand Collapse

    Joined:
    Jan 1, 2013
    Messages:
    246
    Re: Off Road Race Vehicle: Ensenada Tormenta

    wutdafuk.jpg
    this happens.
    im gonna move it in 3ds max and see what happens afterwards

    to answer the other question it was in game (not t3d editor)
     
  16. Dennis-W

    Dennis-W
    Expand Collapse

    Joined:
    Aug 5, 2012
    Messages:
    329
    Re: Off Road Race Vehicle: Ensenada Tormenta


    But does it still make awkward movements ingame? Or is it just placed incorrectly?

    if its only placed incorrectly it's only a matter of lining up the mesh with your nodes.


    And Z needs to be UP in your .dae, or else it will move in a strange way around your n/b
     
  17. crimsonskull

    crimsonskull
    Expand Collapse

    Joined:
    Jan 1, 2013
    Messages:
    246
    Re: Off Road Race Vehicle: Ensenada Tormenta

    i just finished lining up the nodes and flexbody with z axis still pointing up and it still does those awkward movements.
    only when rotating though.

    [edit]

    this is what i have so far in the truck so you can see yourself

    [edit]

    basically while Z was up i moved the model to match the nodes and it still is moving awkwardly
     

    Attached Files:

    #57 crimsonskull, Sep 11, 2013
    Last edited: Sep 11, 2013
  18. Dennis-W

    Dennis-W
    Expand Collapse

    Joined:
    Aug 5, 2012
    Messages:
    329
    Re: Off Road Race Vehicle: Ensenada Tormenta



    Did you do the Z_UP thing in your .dae again after re exporting?

    [EDIT] just got home an looked, you didn't do it.
    I just tried it with the Z axis as up (the way it should be!) and it doesnt have any akward movements apart from it being centered incorrectly and your chassis not being 100% rigid.
     
    #58 Dennis-W, Sep 11, 2013
    Last edited: Sep 11, 2013
  19. crimsonskull

    crimsonskull
    Expand Collapse

    Joined:
    Jan 1, 2013
    Messages:
    246
    Re: Off Road Race Vehicle: Ensenada Tormenta

    do you know if there is a better and more accurate way of moving the mesh to fit the nodes instead of moving it in 3ds max.
     
  20. crimsonskull

    crimsonskull
    Expand Collapse

    Joined:
    Jan 1, 2013
    Messages:
    246
    Re: Off Road Race Vehicle: Ensenada Tormenta

    i just lined up the flexbody to the node/beam chassis and did the Z_UP thing you told me about and it still is doing wonky movements.
    look for yourself
     

    Attached Files:

  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice