Suggestion: make an ETK Auto-Coast. Some German vehicles come with a 24V or 48V battery often disconnect the gearbox when coasting at highway speed in Drive, to reduce gearbox friction to inrease the overall fuel economy. In BeamNG, shift to N via lua is too complex and probably mess up the code. What about making the torqueConverter unlock and the fluidDensity to zero to simulate gearbox disconnection, when above 3rd gear and both of the throtte and the brake are at below 1%.
I am trying to use word pad to put this into the new vehicle the Cherrier fcv and I am not successful, im trying to do the gas i3, both i4's. is there anything that I am missing? Code: { "cherrier_i3_ecu_with_autostop": { "information":{ "authors":"Arcanox", "name":"Stock ECU w/ Auto-Stop", "value":700, }, "controller": [ ["fileName"], ["autoStop"] ], "autoStop": { // "autoStopMaxTime": 60, // "brakeThreshold": 0.15, // "startingIgnitionCoef": 0.15, }, "slotType" : "cherrier_engine_i3_ecu", "mainEngine":{ "idleRPM":650, "revLimiterRPM":6800, "revLimiterType": "soft", }, }, "cherrier_i4_ecu__with_autostop": { "information":{ "authors":"Arcanox", "name":"Stock ECU w/ Auto-Stop", "value":700, }, "controller": [ ["fileName"], ["autoStop"] ], "autoStop": { // "autoStopMaxTime": 60, // "brakeThreshold": 0.15, // "startingIgnitionCoef": 0.2, }, "slotType" : "Cherrier_engine_i4_ecu", "mainEngine":{ "idleRPM":650, "revLimiterRPM":6800, "revLimiterType": "soft", }, } }
try this in notepad++ also i know this is off topic but is @Arcanox planning on making a hybrid vivace?
I dont know if im blind but you say that the tachometer has the auto start stop indicator and then dont actually use it as far as i can tell in the video. also im saying this because this dude already bumped it so why not also this adds a ton of realism so thanks for making this
I don't know why it wouldn't work, unless there's something drastically different about the DCT shiftLogic controller. I haven't ever used a DCT in BeamNG. It drops to the "Auto Stop" part when the engine shuts off, which is where the game always puts the tacho at 0rpm. I have found a way to get it to go all the way to 0 when the vehicle's properly turned off and "auto stop" when applicable, but it's in an experimental version of my Hybrid drivetrain currently and I haven't ported it to the auto-stop code yet.
With the recent update 0.20.1.2 this no longer works and disables the car altogether it was nice when it was available
I haven't touched this mod in a pretty long time since I've been spending most of my time on the hybrid mods. I can take a look and see if it's an easy fix, but it probably won't be until later this weekend or next week until I can look at it
thank you, it just always bugged me that vanilla cars (800) has the ready in the gauge cluster and it was not used, also if it's not too difficult can you roll this out to the FCV(vivace-tograc) as well I tried to copy your instructions on how to add this to other cars but I had no luck. Cheers!
How did you dooo that?! I really want to make a mod where I can implement forward collision lane departure and more
You can do that by having some nodes in front of the car with invincibility and pass through, once something touches the node you slow the car