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WIP Beta released ETK800 Hybrid 5.1

Full hybrid versions of the ETK800 hatchback car

  1. Arcanox

    Arcanox
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    Joined:
    Aug 22, 2018
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    165
    It's an experiment I'm trying which adds a second gearbox onto the output of the hybrid transmission to add sequential gearing...the acceleration isn't as good as Performance but it can hit ridiculously high speeds given enough time to accelerate because of its ability to upshift
     
  2. default0.0player

    default0.0player
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    Nov 30, 2018
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    The problem is the ETK800 gets unstable over 330km/h without spoiler. Since the ETK800 and the ETKK share the same chassis. The eCVT can be installed on to ETKK Trackday. However the Performance eCVT gets 500km/h while the Insane doesn't. Strangely, Insane power reduced instead of increase after upshifting.
    BeamNGdrive-015027533-RELEASE-x642018_12_221.png BeamNGdrive-015027533-RELEASE-x642018_12_222.png
     
  3. Arcanox

    Arcanox
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    Aug 22, 2018
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    Interesting, I'd have thought the motors would reach their limit before 500 km/h on the Performance one, unless my falloff equation is broken. Like I said, it's an early experiment that I probably should have disabled in the release since it's not finished yet. I pretty much chose random gear ratios and shift point AVs without any sort of tuning or fancy logic, so I'm not surprised that it's not terribly performance in its current state.
     
  4. default0.0player

    default0.0player
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    Very very very very very very very very interesting experiment.
    experiment.png
    Engine 3.0L I6 Diesel
    Transmission standard eCVT
    Setup: Fuel 50.00L, Battery 38%, Cruise Control 75km/h.

    1: Drive normally until 49.00L fuel left, then coast to a stop;
    2: Charge mode to 90%, EV mode to 38%, coast to a stop, then Charge mode to 90%, EV mode to 38%....... Until fuel 49.00L battery 38%.
    The result is 2 is nearly twice efficient than 1!
    1.png 2.png
     
  5. Arcanox

    Arcanox
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    Aug 22, 2018
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    165
    Most likely due to the fact that the engine can run at its constant max-efficiency RPM without having to speed up or slow down when it's in charge mode. Also, I'm not simulating losses in charge mode ;) In normal driving, the engine has to change speed depending on what speed MG1 is at.
     
  6. JlnPrssnr

    JlnPrssnr
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    Jun 15, 2016
    Messages:
    7
    Love the mod, but what is up with the engine revving up when lifting the throttle? Demonstrating it here, make sure to turn on sound and watch the pedal bar:
     
  7. Arcanox

    Arcanox
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    Aug 22, 2018
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    It's because the load on the engine is released faster than the throttle feedback loop can respond to the drop in load. I think I fixed that in my local version, but I still have work to do before releasing another update
     
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  8. 3364895

    3364895
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    Sep 6, 2013
    Messages:
    3
    i don't know why ,i can't use E and shift+e to change mode.i didn't find car specific control setting .
     
  9. Arcanox

    Arcanox
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    Joined:
    Aug 22, 2018
    Messages:
    165
    Do you have any other mods installed that might modify the ETK800? If another mod's input mappings are overriding mine, mine will disappear. So far I haven't been able to find a way to "merge" input mappings on a vehicle.
     
  10. 3364895

    3364895
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    Sep 6, 2013
    Messages:
    3
    i don't think i have another etk 800 mod,but i try to find it now
    --- Post updated ---
    OK i find it,it's a car and plane 2in1 mod E it's jet engine control.now it's working
     
  11. zenasy

    zenasy
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    Joined:
    Feb 9, 2018
    Messages:
    6
    i don't know if it's this new beamng version but the car won't move at all, anyone else having this issue?
     
  12. Arcanox

    Arcanox
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    Aug 22, 2018
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    165
    Which version of the mod do you have? Are there errors in the console?
     
  13. zenasy

    zenasy
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    Feb 9, 2018
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    I've got v2.1.1 and this is what I get from the console...
     
  14. Arcanox

    Arcanox
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    Aug 22, 2018
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    looks like you have another mod that's crashing; that file isn't from mine
     
  15. zenasy

    zenasy
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    Feb 9, 2018
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    6
    Yeah that might be the issue, I just disabled the postcrashextras mod I had for a while now and that fix it. Thanks!
     
  16. AbdullahBemath27

    AbdullahBemath27
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    Joined:
    Oct 4, 2018
    Messages:
    17
    Thank you for the update. I have tested it in-game and it seems to be working perfectly now.
     
  17. Kaazy12

    Kaazy12
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    Joined:
    Feb 22, 2019
    Messages:
    3
    Where are the pictures of the car??
     
  18. Arcanox

    Arcanox
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    Joined:
    Aug 22, 2018
    Messages:
    165
    Click on the "Overview" tab at the top of the page to go to the resource page; there are pictures there
     
  19. some

    some
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    Joined:
    Oct 20, 2016
    Messages:
    33
    Will the current setup be impacted with the new update ?
     
  20. Arcanox

    Arcanox
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    Joined:
    Aug 22, 2018
    Messages:
    165
    It does seem to work for me, however my local copy has some extensive changes from the released version. I would imagine the released version would work fine in 0.16, however the BeamNG team made some minor changes to the ETK engine that may cause the hybrid system to work less-than-optimally until I release a new version. I'm very close to having the new version ready, so if there are issues, it shouldn't be long.
     
    • Like Like x 1
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