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Every time I try to open BeamNG Drive it opens the window and then crashes

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by WeirdPlane, Aug 9, 2013.

  1. WeirdPlane

    WeirdPlane
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    Joined:
    Aug 9, 2013
    Messages:
    9
    As the title says every time I try to open BeamNG drive it opens the window and then crashes. It was working just fine last night and then when I went to start it this morning I got a crash report window and it's been crashing without giving a crash report window ever since
     
  2. Deewad

    Deewad
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    Joined:
    Aug 5, 2013
    Messages:
    240
    Does your torque3d.log say anything? Going to need more information to be able to diagnose your problem
     
  3. WeirdPlane

    WeirdPlane
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    Aug 9, 2013
    Messages:
    9
    How do I get to the Torque3d Log? I Googled around and couldn't find anything on it.
     
  4. Deewad

    Deewad
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    Aug 5, 2013
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    Its in your installation folder e.g:C:\BeamNG\BeamNG-DRIVE-0.3\torque3d.log Its a text file
     
  5. WeirdPlane

    WeirdPlane
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    Joined:
    Aug 9, 2013
    Messages:
    9
    This is what was in my log

    //-------------------------- 8/8/2013 -- 18:22:23 -----
    Processor Init:
    AMD (unknown), ~1.90 Ghz
    FPU detected
    MMX detected
    SSE detected
    SSE2 detected
    HT detected
    MP detected [1 cores, 4 logical, 1 physical]

    Math Init:
    Installing Standard C extensions
    Installing Assembly extensions
    Installing FPU extensions
    Installing MMX extensions
    Installing SSE extensions

    Initializing platform...
    Input Init:
    keyboard0 input device created.
    mouse0 input device created.
    DirectInput enabled.


    Done
    SFXALProvider - OpenAL not available.
    GFX Init:
    Direct 3D (version 9.x) device found
    Null device found


    DebugDrawer Enabled!
    *** TorqueBeamEngine created ***
    BEAMNG| INFO| reloading system lua ...
    BEAMNG| WARN| Lua tried to read env variable: LUA_PATH
    BEAMNG| WARN| Lua tried to read env variable: LUA_CPATH
    BEAMNG| ERROR: unknown material: ICE
    BEAMNG| ERROR: unknown material: SNOW
    BEAMNG| system reloaded
    0.381033|--------- Loading DIRS ---------
    0.382079|Missing file: levels/main.cs!
    0.382154|Error: Unable to find specified directory: levels
    0.390505|
    0.390564|--------- Parsing Arguments ---------
    0.498471|Binding server port to default IP
    0.498612|UDP initialized on port 0
    0.498674|no Oculus Rift support :(
    0.498776|Attempting to create GFX device: AMD Radeon HD 7640G (D3D9) [\\.\DISPLAY1]
    0.541810|Device created, setting adapter and enumerating modes
    0.770325| Cur. D3DDevice ref count=1
    0.770631| Pix version detected: 3.000000
    0.770739| Vert version detected: 3.000000
    0.770845| Maximum number of simultaneous samplers: 16
    0.770948| Number of simultaneous render targets: 4
    0.771039| Hardware occlusion query detected: Yes
    0.771138| Using Direct3D9Ex: No
    0.794309|WMIVideoInfo: DxDiag initialized
    2.553009|Initializing GFXCardProfiler (D3D9)
    2.553070| o Chipset : 'AMD Radeon HD 7640G (0x9903)'
    2.553136| o Card : 'AMD Radeon HD 7640G'
    2.553191| o Version : '8.17.0010.1140'
    2.553245| - Scanning card capabilities...
    2.553310|GFXCardProfiler (D3D9) - Setting capability 'autoMipMapLevel' to 1.
    2.553371|GFXCardProfiler (D3D9) - Setting capability 'maxTextureWidth' to 16384.
    2.553427|GFXCardProfiler (D3D9) - Setting capability 'maxTextureHeight' to 16384.
    2.553483|GFXCardProfiler (D3D9) - Setting capability 'maxTextureSize' to 16384.
    2.553538|GFXCardProfiler (D3D9) - Setting capability 'lerpDetailBlend' to 1.
    2.553597|GFXCardProfiler (D3D9) - Setting capability 'fourStageDetailBlend' to 1.
    2.553667| - Loading card profiles...
    2.553954| - Loaded card profile core/profile/D3D9.cs
    2.554099| - No card profile core/profile/D3D9.AMDRadeonHD7640G0x9903.cs exists
    2.554278| - No card profile core/profile/D3D9.AMDRadeonHD7640G0x9903.AMDRadeonHD7640G.cs exists
    2.554418| - No card profile core/profile/D3D9.AMDRadeonHD7640G0x9903.AMDRadeonHD7640G.81700101140.cs exists
    2.790451|% - PostFX Manager - Executing scripts/postfx/default.postfxpreset.cs
    2.791130|% - PostFX Manager - Applying from preset
    2.791462|HDR FORMAT: GFXFormatR10G10B10A2
    2.791632|% - PostFX Manager - PostFX enabled
    2.829512| % - Initialized Core
    2.829587|
    2.829605|--------- Initializing Directory: scripts ---------
    2.836123|sfxStartup...
    2.851688|SFXSystem::createDevice - created DirectSound device 'Speakers (Realtek High Definition Audio)'
    2.851764|SFXDSDevice::setDistanceModel - 'linear' distance attenuation not supported by DirectSound
    2.851882| Provider: DirectSound
    2.851958| Device: Speakers (Realtek High Definition Audio)
    2.852023| Hardware: No
    2.852087| Buffers: 16
    2.852326|
    2.852344|--------- Initializing BeamNG Sandbox: Server Scripts ---------
    2.902354|
    2.902372|--------- Initializing BeamNG Sandbox: Client Scripts ---------
    2.928965|
    2.928986|--------- Initializing Lighting Systems ---------
    2.956844|Using Basic Lighting
    3.001072|
    3.001106|
    3.001219|--------------
    3.001288|Attempting to set resolution to "1280 720 false 32 60 0"
    3.005148|Accepted Mode:
    3.005171|--Resolution : 1280 720
    3.005206|--Full Screen : No
    3.005292|--Bits Per Pixel : 32
    3.005315|--Refresh Rate : 60
    3.005333|--FSAA Level : 0
    3.005350|--------------
    3.005488|GFXPCD3D9Device::reset - depthstencil 5a8aa0 has 2 ref's
    3.005599|--- Resetting D3D Device ---
    3.009512|GFXPCD3D9Device::reset - depthstencil 5a8aa0 has 2 ref's
    3.009612|--- Resetting D3D Device ---
    3.151638|processBind: unknown device: oculusvr
    3.163302| *** loading input map ***
    3.163380|No active object
    3.163448|no joysticks or gamepads detected.
    3.163532|*** keyboard0 ***
    3.163614| - Product ID: 6f1d
    3.163680| - Vendor ID: 2b61
    3.163750| - Product Name: Keyboard
    3.163816| - GUID: {6F1D2B61-D5A0-11CF-BFC7-444553540000}
    3.164132| - 127 objects: escape (key), minus (key), equals (key), backspace (key), tab (key), lbracket (key), rbracket (key), return (key), lcontrol (key), semicolon (key), apostrophe (key), tilde (key), lshift (key), backslash (key), comma (key), period (key), slash (key), rshift (key), numpadmult (key), lalt (key), space (key), capslock (key), f1 (key), f2 (key), f3 (key), f4 (key), f5 (key), f6 (key), f7 (key), f8 (key), f9 (key), f10 (key), numlock (key), scrolllock (key), numpad7 (key), numpad8 (key), numpad9 (key), numpadminus (key), numpad4 (key), numpad5 (key), numpad6 (key), numpadadd (key), numpad1 (key), numpad2 (key), numpad3 (key), numpad0 (key), numpaddecimal (key), lessthan (key), f11 (key), f12 (key), numpadenter (key), rcontrol (key), numpaddivide (key), print (key), ralt (key), pause (key), home (key), up (key), pageup (key), left (key), right (key), end (key), down (key), pagedown (key), insert (key), delete (key), win_lwindow (key), win_rwindow (key), win_apps (key),
    3.164206|No active object
    3.164271|No active object
    3.164325|No active object
    3.164378|No active object
    3.164432|No active object
    3.164488|No active object
    3.164606| - joystick specific mapping file not found: scripts/client/inputmaps/custom/6f1d2b61d5a011cfbfc7444553540000.inputmap.cs
    3.164700| - joystick specific mapping file not found: scripts/client/inputmaps/custom/keyboard.inputmap.cs
    3.164871| - trying to load mapping scripts/client/inputmaps/6f1d2b61d5a011cfbfc7444553540000.inputmap.cs
    3.166163|No active object
    3.166248|*** mouse0 ***
    3.166327| - Product ID: 6f1d
    3.166392| - Vendor ID: 2b60
    3.166459| - Product Name: Mouse
    3.166524| - GUID: {6F1D2B60-D5A0-11CF-BFC7-444553540000}
    3.166609| - 8 objects: xaxis (axis), yaxis (axis), zaxis (axis), button0 (button), button1 (button), button2 (button), button3 (button), button4 (button)
    3.166674|No active object
    3.166749|No active object
    3.166814|No active object
    3.166880|No active object
    3.166944|No active object
    3.167009|No active object
    3.167167| - joystick specific mapping file not found: scripts/client/inputmaps/custom/6f1d2b60d5a011cfbfc7444553540000.inputmap.cs
    3.167294| - joystick specific mapping file not found: scripts/client/inputmaps/custom/mouse.inputmap.cs
    3.167441| - joystick specific mapping file not found: scripts/client/inputmaps/6f1d2b60d5a011cfbfc7444553540000.inputmap.cs
    3.167510|No active object
    3.167656| - joystick specific mapping file not found: scripts/client/inputmaps/mouse.inputmap.cs
    3.167722|No active object
    3.167788| *** loading input map DONE ***
    3.167887|No active object
    3.167955|### beamng.cs loaded
    3.194831| * loading materials script file: core/art/materials.cs
    3.195429| * loading materials script file: core/art/grids/materials.cs
    3.196586| * loading materials script file: core/art/shapes/materials.cs
    3.198392| * loading materials script file: core/art/skies/blank/materials.cs
    3.199379| * loading materials script file: core/art/special/materials.cs
    3.202566| * loading materials script file: art/materials.cs
    3.205767| * loading materials script file: art/skies/night/materials.cs
    3.209417|Binding server port to default IP
    3.209577|UDP initialized on port 0
    3.216178| % - Initializing Tools
    3.547427| % - Initializing Tools Base
    3.656125| % - Initializing Base Editor
    3.713387| % - Initializing World Editor
    4.241445| % - Initializing Sketch Tool
    4.280287| - Initializing Datablock Editor
    4.353487| % - Initializing Debugger
    4.417631| % - Initializing Decal Editor
    4.473137| % - Initializing Forest Editor
    4.542306| % - Initializing Gui Editor
    4.751529| % - Initializing Material Editor
    4.912793| % - Initializing Mesh Road Editor
    4.966138| % - Initializing Mission Area Editor
    5.000000| % - Initializing Particle Editor
    5.139317| % - Initializing Physics Tools
    5.153487| % - Initializing River Editor
    5.213314| - Initializing Road and Path Editor
     
  6. Deewad

    Deewad
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    Joined:
    Aug 5, 2013
    Messages:
    240
    wait, The torque log is a long file Do you mind adding it as a attachment?
     
    #6 Deewad, Aug 9, 2013
    Last edited: Aug 9, 2013
  7. WeirdPlane

    WeirdPlane
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    Joined:
    Aug 9, 2013
    Messages:
    9
    Here it is

    EDIT: also I don't know if this is important but I can run the tech demo
     

    Attached Files:

    #7 WeirdPlane, Aug 9, 2013
    Last edited: Aug 9, 2013
  8. SCHSTrombonist

    SCHSTrombonist
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    Joined:
    Aug 11, 2013
    Messages:
    3
    I have also had this problem. I am running Windows 8. I can run the game once, then after closing and trying to rerun it, the game crashes immediately. Force updating the game (There is a shortcut key in the BeamNG folder) seems to fix it and allow you to run the game one more time, but after re closing, you must force update again. I have sent my error report, and that will ensure a prompt response from the developers i hope, granted that it is a common issue. I hope That I helped. :)
     
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