What you see here is a full scale map of the San Francisco bay region made using Open Street Map data. Every building and road you see represents an actual building/road in San Francisco. This was enhanced further using buildings from FSX/Sketchup so the landmarks/distinctive buildings are better represented. San Francisco International Airport has been included and fully accommodates larger planes so this should future proof the map for larger passenger jets when/if they ever get released. Video: The map below represent the area that's covered: Download link: https://drive.google.com/file/d/1aJpePFX526j3dbeybKmb9nTU0Dc2kTL7/view?usp=sharing Due to the size of it (just under 1GB) I can't upload it to the forum so had to use my Google Drive instead. Known Issues: (Please read) 1) It goes without saying but this is a huge map. Expect to find the occasional road which looks somewhat broken. This is mainly due to not having the ability to have the plugin identify what's an overpass/bridge ect along with the roads having trouble with certain terrain angles. Might be possible to fix with higher res terrain but the Blender-OSM plugin to my knowledge is limited to 30M right now. 2) Slopes can be jagged. Although I went out of my way to fix these in the Driver maps, doing it to this one just isn't feasible due to the sheer size of it. 3) Some roads sink into the terrain. I had to use boolean cuts in blender to properly have the roads set into the terrain. For reasons unknown, this would occasionally not work. (apparently a known issue with Blender) 4) Due to the road setup, all roads are wide. I prioritized the width of the road in the main city area so it looked the correct width (for the most part). As a result, houses in some neighborhoods appear in the sides of the road slightly. 5) In terms of performance, I get around 30-40fps on my GTX Titan X. Depending on your setup, your mileage may vary. 6) First time load could take a whilst due to the large amounts of geometry. 7) You may find holes in certain sections of terrain. Again I believe caused by Blenders Boolean modifier misbehaving on me. 8) Graphics wise, don't expect extra details like lamp-posts/traffic lights ect. I don't feasibly have the time/resources to go over the entire map to add such details. No exaggeration, the map really is that big. 9) No trees. Although I was in a position to technically add these, I decided against it incase it hit the performance too hard. 10) The runway/taxiways in San Francisco International airport are slightly above the terrain. Had to elevate these due to elevation issues with the area (need to find a streamlined way of flattening geometry to the same height going forward. 11) Kurbs sometimes appear right across the road. For stability reasons when I was getting Scene Cities road plugin to generate the roads, I had to split the road network up into pieces. A side effect of this is that it causes kurbs to appear right across the road. You can drive across most of these at speed though without issue. Credits: Aces Studio for FSX models/San Francisco International Airport. Gyorgy R., 3D Warehouse Staff for Google Sketchup 3D Warehouse models. --- Post updated --- With the release of this, would there be any interest in having more experimental OSM based maps like this of other cities? Bare in mind that they're always going to be experimental and a bit wonky due to current limitations with how some plugins handle the OSM data. I'm hoping future cities may take the roads easier as SF's hills were pretty difficult to work with at times.