On relatively high friction surface, this seemingly appears impossible, yet in game fairly easy to make happen. Even on ice, such is challenging to make happen IRL, but in BeamNG there seem to be total loss of friction or something along those lines even on pavement, also not sure about engine torque behavior, my experience is that engine torque needs bit more squeezing to be put out to axles and tires, but I don't have numbers on those of course. What everyone probably agrees is that with 35hp you don't do a burnout with sport tires and with heavy ETKi like vehicle you don't spin tires at 1200rpm with 15% throttle, that just should not happen. Another interesting experiment was to put 4.5l V8 from pickup to BX200 and see if it can be stalled, seems to be that idle is enough to make tires spin at 1st gear even if car is rolling backwards close to 40kph and you dump the clutch. Seen at end of the video: I don't know much or understand much, but what I know is that when curiosity explores what is, something usually is found out, who knows maybe there is something bugging out or something not finished yet. I have often noticed that engines are stronger at keeping rpm than tires making engine to change rpm, that is compared to IRL experience at least. Also idle of small engines is pretty hefty, doing this IRL certainly would stall the engine. I'm just curious of what makes these quite apparent flaws to happen, maybe someone brighter can figure out something smarter out of this, but somehow something making these odd behaviors possible is connected to challenges of making very light vehicles to grip well.