Don't be cocky like that. If a car this low-poly was slapped onto a n/b skeleton, no matter how well-suited, there are only so many polygons that the game engine can shuffle around. The car's deformation would look all jagged and misformed. Even gabester said in this very thread that a low detail skeleton would defeat the purpose of BeamNG, and anything more detailed would just be inconsistent. I'm all for having more cars, but at the end of the day, quality comes before quantity. An old ~500 polygon model from 1999 is going to look badly inconsistent in a game from 2013, no matter how much you touch it up. RoR is still more a proof of concept than an actual functioning game, though. As great and more quantitative than BeamNG as it is, it's been around since around 2005, likely full of legacy code and, to be honest, nowhere near the quality standard of BeamNG. BeamNG is a sort of "RoR greatest hits", utilising all of the combined knowledge gained by the developers and content creators of RoR. BeamNG's roots may still be in the lesser-detailed models of 2005, but it's advanced well past that, and to be honest, the main attraction that people not-so-in-the-know will see is the deformation physics - deformation that will look awful on such aged models. You want to attract people with the quality of the game.
Offtopic as hell but, yolo right? Meh whatever, Yet another person saying im basically a dick. I'm done with the internet anyways pretty much.
I've learned something through life. If lots of people are telling you you're being a dick, you might be acting like a dick. It's really helped me out
There's nothing wrong with being a dick. Be yourself. Those who disagree with you can go fuck themselves if they're unhappy.
If you're just doing it for nostalgia, couldn't you make it look low poly (very blocky), but have a lot of unchanged loop cuts? That way there are a lot of nodes and beams so the damage is smooth, but it still looks blocky.
Are you doubting my knowledge with ROR? Of course I know what Low poly .truck files are since I started playing ROR 5 years ago when all the cars were just low poly. But for some reason after Gabe and a few other cars makers came in with high poly vehicles, some people felt the need to reupload and make more of these 100 polygon cars. I don't want that to happen with this game because we are past the stage of these .truck cars.