Click on the beamng launcher, manage user folder then open in explorer then click on mods folder or create one. Then put the zip in the mods folder
Hey, When launching the game, you can "manage user folder". by clicking it, you'll be able to open it and then find the "mods" folder. Just copy/paste the zip file in the "mods" folder and you're done! Hope this helps Best, JMB
In the first post, it's mentioned. It's not impossible but I need to make a system that can handle this map. There are potentially 4622 breakable objects on the map. I cannot just spawn 4600 vehicles that would serve as props. I have an idea how to handle this tho. There are 243 types of breakable/dynamic objects so that needs some kind of filtering out as well.
No, not the game folder… Put the zip in C:\Users\<username>\AppData\Local\BeamNG.drive\0.31\mods (if you didn’t move the user folder through support tools it should be there, if you did, then change the filepath accordingly) Have you ever Like Moved a file in a computer? ok maybe this is a bit more complicated than just moving a file, but it’s similar…
i click to download the file on mediafire and it shows some random music and asks if i want to buy it, is the mediafire link broken?
They can be disabled if you press Escape to open the game menu and then look for the CK Map Controller dropdown on your HUD somewhere. Well, for at least some of the breakables like Billboards, you could maybe do what Valve did with their Source games and simulate destruction in a separate simulation, then save it as an animation for the model so that it's pre-simulated onto a timeline.
I'm considering that approach as well, but also I already have system for props with physics LOD and much more, but only tested in a smaller scale.