These vehicles: -2009 Audi A3 2.0T -2006 Cadillac CTS-V -2006 Chevrolet Cobalt LT -2006 Chevrolet Corvette Z06 (FCPD Pursuit Unit) -2003 Chevrolet Express 2500 Cargo -2007 Dodge Caliber SXT -2006 Dodge Charger SRT-8 (FCPD Highway Unit) -2008 Dodge Grand Caravan SE Taxi -2009 Dodge RAM 1500 Laramie Crew Cab -FCPD Tactical Unit -2008 Ford Crown Victoria Police Interceptor (FCPD Patrol Unit) -2010 Ford Police Interceptor Utility Concept (FCPD "Rhino SUV") -2003 GMC TopKick -2004 Infiniti G35 -2010 Nissan Frontier SE King Cab -2011 Nissan Versa SL
Just came here to say how perfectly made this map is. I have a pretty shit computer but it runs beautifully and feels much more detailed than other city maps I downloaded. Truly a work of art. And the music, speed cameras etc...? Wow. 10/10
When I was making C1 Shuto 2 years ago I said those things would be cool for career mode, so here we are now I did not implement them tho, I just left ideas years ago. Nice to see them now in-game but I'm not directly behind them. On a side note. The next fairhaven update will convert the current speed camera system to the in-game one obviously, to simplify things.
By the way, I might've wronged myself about those traffic cars in that video. They're definitely part of some kind of traffic mod.
You know what, I also feel that you should readjust the speed limit for certain roads, especially when a sign describes it.
I must be saying too much, but I noticed a Frontier King Cab in traffic from your recent video, and this has made me think that perhaps the traffic vehicles for this map aren't going to be just straight up in-game ports.
Traffic in the video is not related to the map at all, it was used just because it's lightweight to run.
Great map, it's definitely not 72 square kilometers though. I wish the terrain didn't have have "holes" in it and the water was not a .DAE