What specs do you have on that covet? Gear ratios, hp's, drivetrain mods, suspension mods? Can't get that over 370 km/h myself, despite 4WD conversion and 1300 hp, it will be zig-zagging and turning over near that speed
Hi im kinda new here just bought the game for fun lol. but how would i go about editing it so i can make my cars faster and make the wheels wider and such modifications on my own?
the fastest i did go was somewhere around 400 km/h, supported by a gravity car launch system ^^ btw.... as german im used to a slightly higher travel speed than other ppl might be used to and i was very dissapointed when i saw that the engine has its limits allready on around 240-260+ km/h, above that speed the game mostly pauses itsself on an accident to remove and respawn the carmodel which just failed to crash into a wall, but allready on 200+ km/h the cars offten move into walls or other cars for around 50-100 cm (clipping parts intersecting each other) before any deformation takes place. i was planing to create a map with a Autobahn following German rules of Construction and all the min/max values for courner angles and steeping angles but with an engine top speed of 190 km/h that is pretty much wasted time after all and not really needed or fun if i then will not drive over it but glitch throu its barriers. Are those things problems you, or me the user, can work on to improve or are those things you cant really do much about as soft body deformations computed in real time isnt just a walk in the park as im sure after playing around with such things in blender and cinema 4d.... in slow slow slowmotion. PS: dont throw cars at me instantly, i know what great step forward this engine means for real time soft body deformations and just wondering about pushing its limits to reach the 240km/h im used to drive to get my bread rolls in the morning XD
I hate to tell you this but since the devs want to simulate every part of the car i highly doubt you will even be able to reach speeds like 250+ km/h, even just 140 km/h is very unrealistic and bad grip/steering and that i believe is because wheels expand and seems to loose grip nearly completely, and they have a weird wobbling at cornering. If this game is going to have good driving physics i believe the tires can't be simulated with nodes and beams as they are now, but then again i am not a expert and the devs might make it possible after all (let us hope so)
i think you can reach 250 km/h pretty good with the grand marshal, using a modded engine and beside that just vanilla parts, 250 km/h is no speed at which you would want to do big turns on your turning wheel anyway, thats why the autobahn is that straight and plain, if you go fast you go mostly straight, unless you want to die fast. the only thing really i bother with is the crash clipping issues which seem to be caused by too few physic checks per ..second or thousandth of a second (w/e really of both), but thats just a wild guess as im no programer of physic engines obviously. would love to set the ammount of physic steps calculated per frame or second of ingame time manualy like the game Kerbal Space Program offers it in its options, to simulate very accurate crashs or crashs on high vehicle speed, im aware of the fact that we then most likely leave the time scale you could call real time but that wouldnt matter really i think as it is optional and it would be used (by me) for video recording or "research" purposes rather than random casual driving/crashing/fun.
Without any modifications, I got the Civetta Bolide a little over 200mph. Helpful hint: remove the body.
I managed to get the Covet up to 500KM/h, sadly I ran out of room and slammed in to a wall. Here is the result though (Yes that's a side on view): (imported from here)
I've gotten the Civetta Bolide (the way it normally spawns) up to 139 mph on the flat map. It wasn't easy, using the Xbox 360 controller.
I think I may have trump y'all! messing around with the editor, i managed to launch a steel barrel into the stratosphere at ~ 1800mph by sticking it into the ground underneath a tree on Derby. It was only for a fraction of a second so I can't give a picture but airspeed said 1,862MPH. It was rather hilarious as the barrel was glitched into a javin-like shape.
[h=2]Fastest you've gotten a car to go so far? (With or without Jbeam changes)[/h] sorry lol try the same thing with a car
http://www.youtube.com/watch?v=mJ_vn4mCS1A modded H45 = 400 km/h modded gavril D = 440 km/h both around 6000-9000 HP ... more torgue exploded my wheels
BeamNG classifies the Barrel as a vehicle, and according to my thesaurus, vehicle and car are synonyms. Personally I think you're right, but I had to be all OCD about it
About 100. Incidentally I had 50 out of an H15 box van (luton body) with a Covet loaded in the back! Handles a bit differently! I positioned it in using spawned and physics off.