1. Intel iGPU (6xx series) crashes
    Fixed drivers available!
    Instructions here

    Dismiss Notice

Released Fijiti - [Update 2] - Even more FPS, day/night cycle, updated for latest BeamNG

Discussion in 'Terrains, Levels, Maps' started by thingshappen, Aug 29, 2013.

  1. thingshappen

    thingshappen
    Expand Collapse

    Joined:
    Aug 23, 2013
    Messages:
    81

    (imported from here)



    NEW VERSION
    DOWNLOAD

    Old versions:
    DOWNLOAD (Version 1) from Mediafire
    DOWNLOAD (Original) from Mediafire


    Changes

    • Increased FPS a fair bit
    • Day night cycle
    • Fixed everything up for newer BeamNG (and included all resources this time)

    Updates:
    #1 - More roads, new town, new beach, quarry.
    #2 - Another area, not wooded and a few more tracks.
    #3 - Overview video
    #4 - Almost done
    #5 - Finished!
    #6 - Update 1 - More FPS
    #7 - Update 2 - Working again

    Latest images
    5.jpg 3.jpg

    Fijiti
    Getting slightly bored of the maps packaged with the game, I decided to have a mess around with the map editor to see what could be created. A few crashes and a lot of swearing later I give to you the beginnings of my new map, Fijiti. The terrain is varied and complex, which is great for all vehicles (so far anyway). The map is quite big; not entirely sure how big but it seems big - maybe around the size of Dry Rock Island (when it's completed anyway). At the moment it pretty much consists entirely of forest, with different types of woodland across different areas of the map. I may flatten off the next bits that I'm going to do to allow for some less dense forest areas, but I'm unsure. I've tried to keep it as general purpose as I could, so you could have a drive around and explore if you wanted, or throw yourself off the nearest cliff, or down a hill into the trees.

    Anyway...

    Main Roads
    There are a series of main roads that go around the large island, visiting small villages dotted around the map. These roads take the much smoother route, trying to avoid large hills and inclines, however this means that it takes longer to get everywhere.
    2013-08-29_00028.jpg 2013-08-29_00002.jpg 2013-08-29_00003.jpg 2013-08-29_00006.jpg 2013-08-29_00013.jpg 2013-08-29_00016.jpg 2013-08-29_00022.jpg

    Offroad tracks

    There's also loads of offroad track to drive around, going through the hills and around cliffsides you can reach areas you wouldn't be able to get to via the main roads. There's loads of variation to these too: Some steep and bumpy that climb up to the tops of hills, some with rocks and dense foliage and some more smooth trails that are merely shortcuts linking the main roads together.
    2013-08-29_00031.jpg 2013-08-29_00007.jpg 2013-08-29_00008.jpg 2013-08-29_00009.jpg 2013-08-29_00010.jpg 2013-08-29_00011.jpg 2013-08-29_00014.jpg 2013-08-29_00020.jpg 2013-08-29_00023.jpg 2013-08-29_00024.jpg 2013-08-29_00025.jpg
     
    #1 thingshappen, Aug 29, 2013
    Last edited by a moderator: Oct 21, 2015
  2. kittensmittens

    kittensmittens
    Expand Collapse

    Joined:
    Aug 16, 2013
    Messages:
    23
    Re: Foejitus (name is a WIP too)

    Wow this look great, looks very detailed. I look forward to the finished product!
     
  3. BillyTh3Kidd

    BillyTh3Kidd
    Expand Collapse

    Joined:
    Aug 8, 2013
    Messages:
    3
    Re: Foejitus (name is a WIP too)

    Looks awesome. Hopefully I'll get to destroy the local ecosystem with the 4x4 sometime soon. :p
     
  4. thingshappen

    thingshappen
    Expand Collapse

    Joined:
    Aug 23, 2013
    Messages:
    81
    Re: Foejitus (name is a WIP too)

    I've done a little more on it today. Got more hills and roads down and added a town with its own beach. I've also put in a quarry for driving around or launching yourself off of.
    2.JPG

    New town
    3.JPG 4.jpg

    And its beach
    5.jpg 7.jpg

    The quarry
    1.JPG

    Hopefully I'll have time to finish it soon. Should only be a few more days of work, but I'm not sure how busy I'll be.
     
  5. thingshappen

    thingshappen
    Expand Collapse

    Joined:
    Aug 23, 2013
    Messages:
    81
    Re: Foejitus (name is a WIP too)

    More updates! Managed to get another area done. This one's not wooded and has smoother roads so it's better for all the vehicles. It also has some grouped housing and some more offroad sections.
    9.jpg 10.jpg 11.jpg 12.jpg

    Also, I've added some extra bits further back in the map too. Some roads end abruptly into the sea and I've added some more connecting roads.
    13.jpg 14.jpg

    I'll try to get a video up of the highlights tomorrow. I've recorded the clips, but I don't have time to put them together and render just yet.
     
  6. altoscroll

    altoscroll
    Expand Collapse

    Joined:
    Aug 1, 2013
    Messages:
    50
    Re: Foejitus (name is a WIP too)

    Looks like I'll only be playing this on my gaming rig then :p
    This map looks really gorgeous, but I think it'll need some guts to run it...
     
  7. thingshappen

    thingshappen
    Expand Collapse

    Joined:
    Aug 23, 2013
    Messages:
    81
    Re: Foejitus (name is a WIP too)

    I get between 40 and 60 fps on my PC, which is about the same as the levels provided with the game. Not sure how it will run for you, but it shouldn't be too bad.
     
  8. BBQ

    BBQ
    Expand Collapse

    Joined:
    Aug 27, 2012
    Messages:
    551
    Re: Foejitus (name is a WIP too)

    This map looks great, but it'll probably be bad on FPS?
     
  9. thingshappen

    thingshappen
    Expand Collapse

    Joined:
    Aug 23, 2013
    Messages:
    81
    Re: Foejitus (name is a WIP too)

    I get about the same performance as I do on the regular levels. If it really kills your fps when I release it then I could make some changes.
     
  10. thingshappen

    thingshappen
    Expand Collapse

    Joined:
    Aug 23, 2013
    Messages:
    81
    Re: Foejitus (name is a WIP too)

    Here's that video I promised. It shows a lot of the map off, however there's a load that I've missed because I forgot to get footage of it. I guess you'll just have to wait for that.

    ​Video
     
    #10 thingshappen, Aug 30, 2013
    Last edited by a moderator: Oct 21, 2015
  11. DevKryton

    DevKryton
    Expand Collapse

    Joined:
    Apr 21, 2013
    Messages:
    240
    Re: Foejitus (name is a WIP too)

    This looks fantastic! Reall good job you did there with the vegetation :)
     
  12. thingshappen

    thingshappen
    Expand Collapse

    Joined:
    Aug 23, 2013
    Messages:
    81
    Re: [Almost done] Fijiti (formerly Foejitus)


    Thanks! There's certainly plenty of it :p

    Alright. I worked extra hard today and I'm pretty much near completion of the map. I've got to sort out a few things and maybe smooth the roads out a bit, however I quite like them as they are. Until I'm done, have a look at some more pictures of the new area I've done today:

    Small valley
    5.jpg 6.jpg

    New town
    1.jpg 2.jpg

    Even more roads!
    3.jpg 4.jpg 7.jpg

    And here's an overview of the entire map. Don't mind the grass around the edges, you can't see that far into the sea anyway. Also, the terrain is much more rough than what you can see in the image:
    map.JPG

    In a few hours I should have a version good to go, so you can do what you like with it.
     
    #12 thingshappen, Aug 31, 2013
    Last edited: Aug 31, 2013
  13. thingshappen

    thingshappen
    Expand Collapse

    Joined:
    Aug 23, 2013
    Messages:
    81
    Re: Fijiti

    And I'm done. Have fun ;). If there's any issues you'll have to put up with them for a while, I won't be around for a bit.

    OLD DOWNLOADS
    (New ones at the top of this page, or on the next page)


    DOWNLOAD (Attachment)
    DOWNLOAD
    (Mediafire)
     
    #13 thingshappen, Aug 31, 2013
    Last edited: Sep 8, 2013
  14. Floppydopda

    Floppydopda
    Expand Collapse

    Joined:
    Aug 25, 2013
    Messages:
    56
    Re: Fijiti

    When I try to open the map in game, it says cannot find resources and a error message pops up 10+ times. I installed it properly, extracted to levels. :confused:
     
  15. thingshappen

    thingshappen
    Expand Collapse

    Joined:
    Aug 23, 2013
    Messages:
    81
    Re: Fijiti

    Does it tell you what's missing? Also, is your game up to date? I can't seem to replicate the problem, however it uses a few resources from dry rock island so I don't know.
     
    #15 thingshappen, Aug 31, 2013
    Last edited: Aug 31, 2013
  16. altoscroll

    altoscroll
    Expand Collapse

    Joined:
    Aug 1, 2013
    Messages:
    50
    Re: Fijiti

    Great! My gaming rig runs this happily at 60 FPS :D
     
  17. Raindeer

    Raindeer
    Expand Collapse

    Joined:
    Aug 4, 2013
    Messages:
    11
    Re: Fijiti

    Damn this looks great! Downloading at the moment, can't wait!
     
    #17 Raindeer, Aug 31, 2013
    Last edited: Aug 31, 2013
  18. Floppydopda

    Floppydopda
    Expand Collapse

    Joined:
    Aug 25, 2013
    Messages:
    56
    Re: Fijiti

    Yes I have the latest version 1.4 and the messages say textures missing and a file directory to the missing texture which is a bit strange.
     
  19. thingshappen

    thingshappen
    Expand Collapse

    Joined:
    Aug 23, 2013
    Messages:
    81
    Re: Fijiti

    That's really odd.. Could you tell me what the directory is? If no one else is having this problem then it might be something your end. Try re-updating the game again to see if it finds anything.
     
  20. KennyWah

    KennyWah
    Expand Collapse

    Joined:
    Jan 16, 2013
    Messages:
    2,177
    Re: Fijiti

    Nice Map you have there after what looks like numerous hours of issues and problems to solve during your map making adventure did you come accross the Direct3D_lost error? I did. Anytime i place a lot of vegetation in a congested area it causes that error, gave the map to friends and thye get the error as well (2 different friends) one with a mediocre PC one with Mid end PC and my own Mid-High end gaming Rig that runs the game at approx 70-90fps @1080P on small island.

    Edit: oops ignore the small island sedan crash pics
     

    Attached Files:

    • BeamNG 2013-08-31 18-37-45-21.png
    • BeamNG 2013-08-27 06-55-38-52.png
    • BeamNG 2013-08-27 06-55-44-04.png
    • BeamNG 2013-08-31 18-37-30-97.png
    • BeamNG 2013-08-31 18-35-32-29.png
    #20 KennyWah, Aug 31, 2013
    Last edited: Aug 31, 2013
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice