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Cancelled Fire Control

Discussion in 'User Interface Apps' started by BallisticDK, Dec 19, 2015.

  1. ImadPotato

    ImadPotato
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    I have three
    Extract files...
    Extract Here
    Extract to Firedebugv01\
     
  2. ImadPotato

    ImadPotato
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    Nevermind i got it :)
     
  3. BallisticDK

    BallisticDK
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    Firedebugv1.zip, that's the newest one.
     
  4. gigawert

    gigawert
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    This app is so fun! The only thing is that the Ignite Engine doesn't work.
     
  5. destroyer8769

    destroyer8769
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    The ignite engine works for me, can you bring back the put out fire?
     
  6. BallisticDK

    BallisticDK
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    @gigawert Did you replace the fire.lua file with the one that comes with the app? I'm glad you like it :D

    @destroyer8769 The put out fire should still work, does the button just do nothing?, can you please press the "put out" button and open the console using the "~" key annd take a screenshot ? :)
     
  7. gigawert

    gigawert
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    Yes, I did replace the fire.lua in the said location.
     
  8. BallisticDK

    BallisticDK
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    That's strange, could you please press the ignite engine button and then screenshot the console?
    You open the console by pressing the Tilde key "~"
     
  9. gigawert

    gigawert
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    OK. Here is the output:
     
  10. BallisticDK

    BallisticDK
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    Thank you. It seems it can't find the function i made, okay the fix should be to just download the mod again (firedebugv1.zip) and copy and replace fire.lua in (BeamNG installation folder\lua\vehicle) with the one in the zip.
     
  11. destroyer8769

    destroyer8769
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    No, for me the button isnt there
     
  12. BallisticDK

    BallisticDK
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    The ingnite engine button? If that isn't there you have downloaded the old version. I'm not sure what button you're taking about.
     
  13. Citymoukari

    Citymoukari
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    I think this is what you meant. I figured it out; you need to increase the app size by dragging it. By default the "Extinguish fire" button is hidden, because the app window size is too small.
     

    Attached Files:

    • appeditor.png
  14. destroyer8769

    destroyer8769
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    thanks
     
  15. torsion

    torsion
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    Take a look at the file structure I used to repackage your mod. This is how to make your mod "mods folder compatible".
     

    Attached Files:

    • Like Like x 1
  16. Djhg2000

    Djhg2000
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    Your file works perfectly for me, thanks!
     
  17. torsion

    torsion
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    Something which I didn't consider until after I repacked this was that while it's /mods/ folder compatible... as currently implemented it will also interfere with future versions of the game. Specifically it will sabotage improvements to the fire system. BallisticDK and I have discussed this by PM and hopefully there will be another revision designed to circumvent this problem. It means a fair amount more work for BallisticDK though! I guess "watch this space" and keep an eye out for when you update your game beyond v0.5.0.0. You'll definitely want to remove this mod at that point!
     
    • Like Like x 1
  18. torsion

    torsion
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    v0.5.1.0 is out. Anyone who installed the 'repack' version of this mod should probably remove it now. The dev team also added this according to the changelog, so this app is less useful now than it was previously:
    • Added “Ignite Vehicle”, “Ignite Node” and “Extinguish Fire” buttons to the vehicle debug app
     
    • Like Like x 1
  19. ajdtrainz

    ajdtrainz
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    where do you find apps
     
  20. ajdtrainz

    ajdtrainz
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    Where do you find apps
     
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