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WIP Focus MK2 (2004-2008)

Discussion in 'Land' started by Risky, Nov 19, 2018.

  1. Risky

    Risky
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    Short video:


    --- Post updated ---
    Thanks for the offer, but first I'm going to finish this model completely, including JBeam, before I'm going to build the other models.
     
    #261 Risky, Feb 12, 2019
    Last edited: Feb 12, 2019
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  2. Reginator

    Reginator
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    Wow that is coming along very well, are some of the interior parts like gauges and wheel animated?
     
  3. Risky

    Risky
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    Gauges are being made by @thomatoes50 and the steering wheel is animated (needs finetuning though).
     
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  4. Spiicy

    Spiicy
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    It looks awfully fast hah, or its just because its in kph
     
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  5. Risky

    Risky
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    It is indeed in kph. Engine is just the 1.8, 92kw (125ps/123hp) variant. :)
     
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  6. Risky

    Risky
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    Been rebuilding the rear lights as a 3D model (didn't like the 2D with texture one). Also beginning to clean up the dashboard. The 3D radio will also be returning :)
     

    Attached Files:

    • Focus127.jpg
    • Focus128.jpg
    • Focus129.jpg
    • Focus130.jpg
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  7. wiad7

    wiad7
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    Great work!
     
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  8. Szymon2007

    Szymon2007
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    nice driving skills
     
  9. Cody Kamminga

    Cody Kamminga
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    are you also making the Focus CC bumper as an option for the hatch and wagon? like on the Franchorchamps edition
     
  10. Risky

    Risky
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    Maybe later yes. Customizable parts are more or less planned, but for a later stage, after the 3-door, 5-door and wagon models are finished.
     
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  11. Ihatecheeseguy

    Ihatecheeseguy
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    lovely work so much progress

    I would love making a police skin for it.
     
    #271 Ihatecheeseguy, Feb 14, 2019
    Last edited: Feb 18, 2019
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  12. Risky

    Risky
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    Interior updated with 3D radio again. Makes it look wayy better than the 2D texture. More detailing will be done.
    Also planning to do the JBeam from scratch, to make it crash and deform as it should. Now it just gets glitchy and spikey because it's based on the Sunburst JBeam.
     

    Attached Files:

    • Focus131.jpg
    • Focus132.jpg
    • Like Like x 11
  13. MrCin

    MrCin
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    Congrats on 100th message! Car looks really good
     
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  14. BlueGinge123

    BlueGinge123
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    didnt expect to see this go places
    i was clearly wrong
    keep it up!
     
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  15. RacerRobin24

    RacerRobin24
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    Commenting because I am very intersted
     
  16. Risky

    Risky
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    Not really a big update, but started to build the JBeam structure from scratch. It does crash better now even though it can get a bit spikey when crashed hard. Can I improve this by adding more nodes? Or adding more vertices to the model?

    This is going to take a loooong time, but well worth the extra effort I think.
     

    Attached Files:

    • Focus133.jpg
    • Focus134.jpg
    • Like Like x 5
  17. Capkirk

    Capkirk
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    The Jbeam looks pretty good as is. I suspect the problem is the polyflow on the model isn't smooth enough. More vertices won't really make a difference, if anything they might make it worse. You just need a cleaner model.
     
    • Informative Informative x 1
  18. Risky

    Risky
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    How can I achieve that? Rebuild some parts on the model I presume?
     
  19. Ihatecheeseguy

    Ihatecheeseguy
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    Is skin uv planned?
     
  20. thomatoes50

    thomatoes50
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    max two faces per jbeam quad (you can have more if it's a rounded corner)
    3 or 4 will have random spike effect or will not attach to the correct node
     
    • Informative Informative x 7
    • Agree Agree x 2
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