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[For Controllers] Smooth Steering Input

Discussion in 'Ideas and Suggestions' started by mrwallace888, Jun 22, 2020.

  1. mrwallace888

    mrwallace888
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    Jun 17, 2015
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    Can we smooth out the joystick steering input a bit, so it looks/feels more natural when turning? The steering wheel for example will kinda "jank" to whatever angle as I slowly move the stick further to the left or the right, and I was wondering if it was possible to slow down the steering speed and also smooth it out some to give it some better feeling.
    --- Post updated ---
    Same with camera movement, more specifically with the driver camera. It'd be nice to get that smoothed out as well and have the camera move a little slower.
     
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  2. RunLlamaRun

    RunLlamaRun
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    you can change the axis from the settings. Maybe try adding a curve for the axis
     
  3. mrwallace888

    mrwallace888
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    I'm not talking about the linearity. Just smoother steering overall.
     
  4. stenyak

    stenyak
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    BeamNG Team

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    Which joystick are you using? You can add smoother filtering by choosing a 'gamepad' or a 'keyboard' filtering type: https://wiki.beamng.com/Steering_wheel_setup#BeamNG.drive:_Steering_binding
     
  5. Mullayho

    Mullayho
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    Jun 20, 2020
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    If you are having problems with perfomance variants only, it could be that the stering is too responsive because you are using a quick ratio steering rack. Check what part your car is equiped with in the front suspension bit of the part selection tool.
     
  6. mrwallace888

    mrwallace888
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    I can use a filter sure but while it slows down my steering then half the time I can't turn enough to correct, like if I oversteer, no matter how I tweak it. But why isn't there a smart filter or something, that automatically stops turning once you start to understeer and maybe correct if you oversteer?
     
  7. stenyak

    stenyak
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    BeamNG Team

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    It's not there because it's not easy to implement in our physics engine. We've gone through several attempts at developing a steering assistant like that, but so far no approach has been able to withstand the huge variety of situations that BeamNG.drive users subject the cars (and the non-cars too) to on a daily basis.
     
    • Like Like x 1
  8. mrwallace888

    mrwallace888
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    I'd look into it some more but I think it'd be better if you guys first figured out the game's tire model thing. If we can achieve that 100-percent, which I'm sure can happen, it'll just take time, it might be easier then to implement, because the physics will be a bit more understandable. :p

    Then again I'm no programmer so I'm probably wrong.
     
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