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ForceFeedback possible with the Simxperience Accu-Force wheel?

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by HighDef, Jan 14, 2016.

  1. stenyak

    stenyak
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    Programmer & Global Moderator
    BeamNG Team

    Joined:
    Aug 6, 2012
    Messages:
    1,996
    The next update will include several FFB improvements, some of which may help diagnose the problem in your steering wheel, or maybe even fix it. Most important one being the ability to decrease the rates at which FFB commands are sent to the steering wheel, in order to avoid overloading the drivers/firmware. This will be available as an additional option in the FFB binding editing menu.
     
  2. HighDef

    HighDef
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    Game Design, QA and burnouts.
    BeamNG Team

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    Aug 4, 2013
    Messages:
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    Ok I LOVE the update. TrackIR support, always use my TIR5 at any opertunity. Thanks very much for that. After fiddling with the settings I am still not getting any FFB. I have sent ticket number 626 for you to peruse. Thanks again.
     
  3. stenyak

    stenyak
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    Programmer & Global Moderator
    BeamNG Team

    Joined:
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    Messages:
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    Ok, try the following things.
    1st) Go to Controls > Force Feedback > click your ffb binding > scroll down to "Update rate limit" > set it to 60Hz > Click Apply.

    Check if the issue is fixed.

    2nd) If it's not fixed, close BeamNG, go to your mydocuments/beamng.drive/settings/inputmaps, edit the 804c1fc9.diff file with notepad, look for the "forceCoef" word. It will be followed by a number, such as 770. I want you to change that number to 10000 (ten thousand).
    Then open beamng, load any leve, and see if the FFB can be felt, but:
    Warning: Be careful, in this test your wheel may shake very violently (if it works).

    Let me know how that goes please :)
     
  4. HighDef

    HighDef
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    Game Design, QA and burnouts.
    BeamNG Team

    Joined:
    Aug 4, 2013
    Messages:
    686
    --- Post updated ---
    Still nothing :( Did you read the extra info I supplied above about the wheel being controlled by a separate control box, not windows?

    It is possible to give Simxperience an API for BeamNG and then their in house FFB system would work it all but I fear that it's a bit early for BeamNG to take that step. They use the telemetry of the car's suspension and g-force etc to provide really special FFB. All the main racing sims have this but as I say, BeamNG might be a bit early in development for that, just a suggestion. Cheers.
     
    #24 HighDef, Apr 21, 2016
    Last edited: Apr 21, 2016
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