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Intel iGPU (6xx series) crashesFixed drivers available!Instructions here
Discussion in 'Land' started by BeamDrifter, Jun 21, 2019.
what does breaking and entering have to do with a fiesta
We need more small cars,nice!
Now some on topic
Chrome bumpers, mirrors, door handles and a body colored grille
12-inch wheel tire options so far. I honestly think my old tires look better than the official ones.
12-inch wheels: new and old. They don't have center caps yet.
Seriously impressive stuff mate!
If I may, I'd like to make a couple suggestions, although obviously it's up to you whether to take them on board or not...
Make the 'Grip-All' race tires a real-life brand as this is a real life mod (e.g. Goodyear). Mixing lore-friendly and real-life stuff is a little weird IMO
Improve the light textures. Don't get me wrong, they are great, but I still feel they need improvement. In their current state they look a little bit like stickers. Perhaps it can be made more realistic by adding more reflectivity and transparency? Although I know how tricky lights are to make look right.
Overall amazing stuff, I look forward to future progress, keep it up!
I'm really astonished by the rusty rims' quality, good work!
Yea, those headlights + blinkers looked like nascar headlight decals. I think the taillights look okay and don't need to be changed.
Does this look better?
Also the tires are now Goodyear. Looks pretty nice.
Yooooo. that looks nice asf tho.
You say this is 3d scanned?
would you mind explaining a bit?
Is the texture also from the 3d scan?
What software did you use?
This is seriously some nice stuff. ive been trying to get some 3d scanned stuff but all ive found was awful ipad apps that could barely make a round screw..
Yes the headlights look much better
It's been ages since I've seen a hand made real car mod with this much detail put into it, keep it up!
He 3D scanned the engine bay and wheels for references if I'm reading it correctly, the majority of the vehicle is hand modeled.
3D scanning = taking pictures from every possible angle to generate a 3D model
You need a good camera (my Nikon D3100 worked well) and then you start taking pictures of the thing you want to photoscan. The pictures should overlap a lot or the program will get lost. Don't zoom or move anything, doing them will mess up everything. If you're photoscanning outdoors, wait for a cloudy day. Otherwise the sun may shine directly into the camera and you can't get good pictures from that angle. Glossy surfaces can't be photoscanned at all or the results are very bad. It's because the reflections change when you move. 25-40 pictures is usually enough for a decent photoscan.
I used Meshroom (free) to generate the models. I dragged the picture folder there and pressed start. That was everything I needed to do. It takes a few hours to make the model but you can leave your computer alone and do other things during the process.
I used the photoscanned models and textures only for reference. The Fiesta is 100% hand modeled. The high polygon count and not so great quality makes them unusable in game. The program also generates very bad uv maps and bad textures too.
This is the engine bay's texture. It's not usable at all, the uv map is so broken.
All textures you see here are made in Paint.NET and Substance Painter or photographed and edited in Paint.NET (headlight textures for example).
BTW this is the photoscanning tutorial I followed
You have to put it together... just like puzzles
That looks so much better! Unbelievable how much of a difference a small change like that makes.
The new tires are also another awesome touch and look perfect, thanks for taking on board my suggestions
Thanks for sharing.
Slightly off topic, but since learning you photo-scanned your car as a base for your model (back when you first created this thread) it actually inspired me to make my own mod from a car(s) we have at home.
I plan to start the project after I graduate school (in roughly 3 months time) so hopefully you don't mind me bugging you with some other questions I may have
What car is it.
'62 Chrysler Valiant, but we are also getting a '61 Plymouth Valiant hardtop. They share the same basic body so it will all be part of one mod.
Eventually it will include the wagon body, Dodge lancer etc...
(That's the plan at least)
Anyway, best not to discuss it any further to prevent getting too off topic
no way !, I can make my pops first car. and a Plymouth, jesus I can even describe how you've just made my day and hey if you willing to do a torana hatch you can use my car in my profile pic if you want ( ill get more photos of course) but you seem to be more of a Chrysler person so I highly doubt it
what are the current configs? Also what does the beater look like
are you planning to make the manual shifter move...cuz if you do that it would be awesome.It is possible as seen in the satsuma (from my summer car) mod
So far this doesnt look like a mod...it looks like a base car which is pretty amazing. Can not wait to play with this....is there gonna be a rally config?