you still have this problems? - rpm leds change colors - spikes evrywhere when you crashing 200km/h into wall
I saw the test videos and I'm wondering how close the suspension is to the real thing. Now, while I've never driven an F1 car, I don't know if it should handle all those big bumps on the BeamNG maps like it's some warm-up. I mean, the suspension on F1 cars is hard as hell. So tough, it robs a gun shop with a knife! Then again, if you're saying this is a custom variant (hence the 'R') designed for regular streets, it's more than fine.
Suspension tuning does the trick, on normal settings, it is impossible not to lose your front wing on Utah, but with some config work, it drives smoother but slower without losing the wing --- Post updated --- @BowlerHatJack , I guess, @Raider includes it in his first release, but here you go All my current skins:
If you by deadline mean that he said "(wrote at 1.10.2016)" then the mod would have been released a month ago. In two days(depending on your current time zone as I post this) the date is 1.11.2016. I don't think that the mod currently has a deadline.
Could you, and everyone else please stop with the deadline, release date spam/stuff? 'it is done when it is done'™
Cant you do it yourself? I learned it last week on this car, only thing you need is paint.net/gimp and notepad
Only few things are still to do. Mod will be released in next week. I would like to finish it in monday, but I'm not sure.
These are really some great news! Times are very exciting now in beamng... firstly first bike mod and now first formula mod incoming!