Have you ever looked at the posting guidelines? please dont spam the thread with random dubstep. that is what off-topic is for
Here is the file people, contains both front and rear tyres with a lowered friction coef from 2.7 to 1.7 for both tyres which now produces a much more reasonable amount of grip. Also has some very basic ground effects using only 2 triangles to act as the panels to act on, aswell as the front and rear wings. All aero parts have adjustability but the ranges may need to be adjusted to simulate which parts create the most downforce. @Raider, i believe these parts would be beneficial to your mod, another suggestion for you though, would be to lower the inertia of the engine to make it rev faster and act like a proper F1 engine which has almost no inertia due to the lightweight internals and drivetrain. Edit: forgot to upload the file, here it is
It was the Scuderia Ferrari F138 from 2013. It handled a lot like the formula R but nothing like a 2016 or 2010-12 F1. No photos tho. Ferrari are quite strict.
I think what the car needs is more down force and less grip. I'm not sure if this was mentioned, though. When I go down a hill, with its angle getting steeper and steeper, my car always tends to float. It has very little downforce...
Thanks for your work, but i tested it and sadly i must say that for me is worse than it was before. I totaly don't understand how liftcoef works. Car are slip like an ice at start. I don't think it's realistic. I would like to make mod better, so i agree that tire grip is a cheating, but it's the best what i can do now. If you have any ideas: write, i'm open for it and i can help you.
Try having a look at a mod called the "Civetta Bolide GX91C Race Car". It is probably the best example of a balance between downforce and grip. For example, try going to the gridmap, and driving it in full speed. Then slam the steering wheel to a direction. It will barely lose grip. Try it again, but this time, remove the wing. It will spin very easily. I don't know if you can somehow input the precise balance between the down force and grip of the race car you are making by observing this mod, but hopefully, you could get a better idea of how it works. Maybe how liftcoef works too, haha Good luck!
one question, why do some of the liveries have real world logos, like one has mercedes, one has ford then one has shell
With the Mercedes one if you look under it there should actually stand Cemedes-Benz. If it got removed when i painted the car, i will replace it with Fail or ETK --- Post updated --- And with the Shell logo that is a skull or the text says hell/sheh. The Ford logo actually says Fail
I know they probably have their hands full at the moment, but It would be nice if the Devs could get involved at some level. Even an opinion of what direction to take to further improve the mod would be wondrous I'm sure. Unfortunately, and to the detriment of a mods full potential, they are too busy developing the game itself to openly participate which is nothing new. It's still in alpha so I can't blame them at all, they work their asses off and I know this. It's just that I've waited so long for a performance race car of this caliber to come along and to have it not really behave like it should is slightly sad. I can agree that the changes made weren't very beneficial. In my testing it seems like the FR16's J-Beam structure for the wings as they are just aren't capable of withstanding the necessary downforces needed to simulate what real F1 cars experience. F1 cars produce downforce equal to their weight (downforce:weight ratio of 1:1) at only around 80mph, and a ratio of 2:1 at 120mph. The FR16 produces a fraction of these aerodynamic forces and thus doesn't behave like it looks like it should. Is this a game engine limitation or what? How can it be solved? Help @Devs?
Calm down, and read the thread. Seeing as you'e new here, take a moment to read through the posting guidelines below, as it helps keep the forums clear of spam and useless posts.
Yes, that is true. this is my first mod, so when i started i wasn't understand jbeam at all. FR16 is based on civetta bolide, it have the same suspension, but little modificated to be more harder. jbeam structure is based on bolide as well. I had huge problem with handling, because jbeam from bolide was too heavy. i can't reduce the weight on this jbeam structure, because it's being shitty handling. So I think the problem too high weight, and maybe suspension, but is any sense to build ultra realistic suspension, when only map where it possibility to use is grid map?
I dont wanna push stuff but are you sticking to race cars or will we also see some street cars from you?