if you want to drive this without spinning out, use Jupiter Gravity, just don't hit bumps Juptier gravity is good because it resembles actual F1 grip and Stability.
And with the Shell logo that is a skull r the text says hell/sheh. The Ford logo actually says Fail Are you sure you don't mean KM/H. I mean 481 KM/H is a bit fast for an F1 car
Apparently, F1 car is not very good offroad vehicle. I wonder why. It has many desireable off road features like... Ummm... ... High torque! And Power. Yes. It's basically an off roader. Seriously now. Do you remember when Max Verstappen took the F1 car to the Alps and drove on snowy hill with risen suspension and chains on tires? I need one. ASAP. You can add just one config with risen suspension and slightly softer and offrad tires. That's all I ask you for.
Lol, no, I'm retarded. I don't know how to edit mods or anything --- Post updated --- Ok, i figured it out, it's just configs --- Post updated --- One and the only config to be used. --- Post updated --- I just realised I took all your hard work in setting up aerodynamics, suspension etc. and thrown it into the bin. Sorry --- Post updated --- Today I Learnt: hubcaps on steel wheels fall off when doing 300+ kph.
I'm sorry about thfiles that i provided, when i made them and put them up here i thiought that the front wing was simulated and had actual downforce but it turns out that i had actually added the dowforce to the rear uprights for the wing this made the car ultra stable in a straight line but made it terrible for cornering. I will try to fix this in the next couple days so that the downforce actually works off of the front splitter/wing to stop it understeering so much. If you have anymore of these types of facts and figures could you please send them on through. They will be really useful for testing and making sure the aero works properly.
Definitely not nascar, i know that people want nascar, but i was never watching a nascar race. The same situation with indycar.
I think Nascar would be a good idea. Maybe try making the model first. That'll be the best place to start from. The car I think that you should replicate is the iconic "Hornet" from Daytona USA 2 specifically. Daytona USA is the first racing game in high resolution, with texture filtering and in complete 60 FPS. The Hornet from the sequel looks better, though. I think its best to base it on the 2nd version instead. Something like this, although this is a reskin of another car. It's basically a stock car from the 1990s. There are no roof air brakes, it has a trunk (I think), and it's quite simple, really. I think it's best to use an iconic car of the video game world instead of real life cars many of us don't recognize, or feel are bad cars/teams.