1. Trouble with the game?
    Try the troubleshooter!

    Dismiss Notice
  2. Issues with the game?
    Check the Known Issues list before reporting!

    Dismiss Notice

FPS on DRIVE

Discussion in 'General Discussion' started by Kona61, Aug 4, 2013.

  1. Jon

    Jon
    Expand Collapse

    Joined:
    Aug 9, 2012
    Messages:
    116
    It depends on map and ammount of cars in games. But so far with 1 car on Dry Rock Island i get about 50 to 80 fps, and if i put 4 cars tight to each other i am having a avg. of 30 fps (all settings maxed).
    I believe my CPU is the one holding my system behind (press link in signature to see my rig score and info).
     
  2. CrashTestDum

    CrashTestDum
    Expand Collapse

    Joined:
    Aug 5, 2013
    Messages:
    6
    With everything on lowest I get about 10 - 15 FPS. On the test map I get about 30+ FPS.
     
  3. Power.

    Power.
    Expand Collapse

    Joined:
    Aug 11, 2013
    Messages:
    8
    I get a solid 60 fps. Never noticed it drop once. Graphics: Nvidia GeForce GTX 560Ti
     
  4. Zipppy

    Zipppy
    Expand Collapse

    Joined:
    Jan 29, 2013
    Messages:
    56
    30 to 60 FPS with a GTX 560 running at 900MHZ core, 1800 Shader, and 2100 Memory. Running a resolution of 2048x1152
     
  5. bowserchomp

    bowserchomp
    Expand Collapse

    Joined:
    Aug 4, 2013
    Messages:
    32
    Driving around the default pickup truck on Dry Rock Island, I get 25-35 FPS at best. I have an Intel Pentium G860 3.0Ghz dual core CPU, 8GB DDR3-1333 RAM and an AMD HD 7770 GPU.

    From what I understand, if you have anything less than a quad-core CPU, your framerate is going to be low no matter what you do.
     
  6. randomshortguy

    randomshortguy
    Expand Collapse

    Joined:
    Aug 9, 2013
    Messages:
    1,562
    Well, my computer is pretty cheap,

    Specs are:

    AMD A-10 4600M QuadCore @ 2.3Ghz
    AMD Radeon 7660G 512MB @ 800Mhz
    8GBs Ram
    Toaster HDD (srsly it get 3.6 on Windows Experience Index)

    My settings are Mesh - Low, Texture - Low, Lighting - Low, Shaders - High, AA - 1X, AF 4X

    On puregrid, with the Covet, I get ~ 25 FPS

    However, on DRI with Cabster with Bolide in the back I get ~20 FPS

    There's no bottleneck in my system, it's just bad.:p
     
  7. Statek

    Statek
    Expand Collapse

    Joined:
    Aug 7, 2013
    Messages:
    6
    I've got a FX-8150 overclocked to 4ghz, 16GB of RAM, and a 7950 boost and I get around 30-60 fps on all maps and constant dips down to the 20s, but when I use the H45 cabster, I can never manage to get above 24 fps
    I was looking for this issue but couldn't find it, so I'll ask here
    Is that normal?
     
  8. zZZedZz

    zZZedZz
    Expand Collapse

    Joined:
    Aug 7, 2013
    Messages:
    38
    Low Framerate

    I get about 15-25 on lowest settings. Same while recording, but sometimes random frame drops when recording...
     
  9. Daystar

    Daystar
    Expand Collapse

    Joined:
    Aug 22, 2013
    Messages:
    51
    I get around 15 sometimes dips to about 10 I believe ughh...
     
  10. FreddyJones

    FreddyJones
    Expand Collapse

    Joined:
    May 2, 2013
    Messages:
    102
    28 FPS
    1024X768 Windowed
    All settings on High
    No Post-Fx

    Specs:
    AMD A10-5800K
    Radeon 7660D
    16 GB RAM
    Some other crap I'm too lazy to type, yo
     
  11. Cwazywazy

    Cwazywazy
    Expand Collapse

    Joined:
    Dec 1, 2012
    Messages:
    1,245
    AMD A8-3850 Quad core 2.9GHz at 3.6
    Radeon 7750 stock 800/667 overclocked to 940/800

    Pretty much all normal settings in Drive and like 45-55 FPS in Grid map and 30-40 in the other terrains.
     
  12. Hati

    Hati
    Expand Collapse

    Joined:
    Aug 5, 2012
    Messages:
    1,389
    I can manage 6 Ibishu Covets at 13fps, with some physics slowdown and the 7th makes it a horrible experience to play. if I overclock my cpu I can make things alot better for myself but this is the general idea on my default clock speeds.

    I certainly hope the physics engine isn't optimized fully, because it would be nice to have more than 6 cars before my fps dips into areas I don't like in future. This harks back to 1998 racing games where anything on the better half of 10 cars broke your expensive gaming system down :p
     
  13. simulationdude

    simulationdude
    Expand Collapse

    Joined:
    Aug 21, 2013
    Messages:
    24
    13 fps on high, 13 fps on lowest :confused:
     
  14. 0xsergy

    0xsergy
    Expand Collapse

    Joined:
    Aug 5, 2012
    Messages:
    289
    You're likely being limited by the lua FPS at this point as all the cars wheels are run on a single thread because lua is single threaded. This causes a slowdown after about 12 or so wheels(depending on clock speed ofcourse)
     
  15. Ckykyro

    Ckykyro
    Expand Collapse

    Joined:
    Aug 3, 2013
    Messages:
    101
    5-25




    afjlfdssdgg
     
  16. Hati

    Hati
    Expand Collapse

    Joined:
    Aug 5, 2012
    Messages:
    1,389
    Thank you, that's actually quite informative. Where do you know about such things from? There's probably all kinds of quirks about NG I'd like to know.
     
  17. youdidwhat!!

    youdidwhat!!
    Expand Collapse

    Joined:
    Feb 8, 2013
    Messages:
    723
    you pc is a god compaired to mine i cant even play on the right resolution but on the one i use i get 30+ since i updated my gfx card
     
  18. n0ah1897

    n0ah1897
    Expand Collapse

    Joined:
    Jan 31, 2013
    Messages:
    625
    I play on normal texture and normal mesh, low lighting and low shaders, 4x AA, 16x anistrophic filtering and 1920x1080 resolution, and no Post FX. I get 25-60 fps (Vsync locked at 60) depending on map.

    My specs are in my sig in case you were wondering.
     
  19. estama

    estama
    Expand Collapse
    Developer
    BeamNG Team

    Joined:
    Aug 7, 2012
    Messages:
    268
    Well Sergy is partial right :) . Each car runs on its own thread.

    So if you have 4 cars with 4 wheels each, each of those cars will run on different threads. So they'll be 4 different threads, each one of them, having a different LUA instance calculating the car's 4 wheels.

    If on the other hand, you have a truck with 16 wheels, then these 16 wheels will run all on one thread, which will make LUA the bottleneck.

    So for the generic case (multiple cars with 4 wheels each), LUA isn't the bottleneck. But for many wheeled vehicles, LUA might become the bottleneck.
     
  20. simulationdude

    simulationdude
    Expand Collapse

    Joined:
    Aug 21, 2013
    Messages:
    24
    13 fps with one car
    13 fps with 4 cars
    13 fps with 20 cars
    13 fps with 100 cars
    13 fps with 1000 cars
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice