It depends on map and ammount of cars in games. But so far with 1 car on Dry Rock Island i get about 50 to 80 fps, and if i put 4 cars tight to each other i am having a avg. of 30 fps (all settings maxed). I believe my CPU is the one holding my system behind (press link in signature to see my rig score and info).
30 to 60 FPS with a GTX 560 running at 900MHZ core, 1800 Shader, and 2100 Memory. Running a resolution of 2048x1152
Driving around the default pickup truck on Dry Rock Island, I get 25-35 FPS at best. I have an Intel Pentium G860 3.0Ghz dual core CPU, 8GB DDR3-1333 RAM and an AMD HD 7770 GPU. From what I understand, if you have anything less than a quad-core CPU, your framerate is going to be low no matter what you do.
Well, my computer is pretty cheap, Specs are: AMD A-10 4600M QuadCore @ 2.3Ghz AMD Radeon 7660G 512MB @ 800Mhz 8GBs Ram Toaster HDD (srsly it get 3.6 on Windows Experience Index) My settings are Mesh - Low, Texture - Low, Lighting - Low, Shaders - High, AA - 1X, AF 4X On puregrid, with the Covet, I get ~ 25 FPS However, on DRI with Cabster with Bolide in the back I get ~20 FPS There's no bottleneck in my system, it's just bad.
I've got a FX-8150 overclocked to 4ghz, 16GB of RAM, and a 7950 boost and I get around 30-60 fps on all maps and constant dips down to the 20s, but when I use the H45 cabster, I can never manage to get above 24 fps I was looking for this issue but couldn't find it, so I'll ask here Is that normal?
Low Framerate I get about 15-25 on lowest settings. Same while recording, but sometimes random frame drops when recording...
28 FPS 1024X768 Windowed All settings on High No Post-Fx Specs: AMD A10-5800K Radeon 7660D 16 GB RAM Some other crap I'm too lazy to type, yo
AMD A8-3850 Quad core 2.9GHz at 3.6 Radeon 7750 stock 800/667 overclocked to 940/800 Pretty much all normal settings in Drive and like 45-55 FPS in Grid map and 30-40 in the other terrains.
I can manage 6 Ibishu Covets at 13fps, with some physics slowdown and the 7th makes it a horrible experience to play. if I overclock my cpu I can make things alot better for myself but this is the general idea on my default clock speeds. I certainly hope the physics engine isn't optimized fully, because it would be nice to have more than 6 cars before my fps dips into areas I don't like in future. This harks back to 1998 racing games where anything on the better half of 10 cars broke your expensive gaming system down
You're likely being limited by the lua FPS at this point as all the cars wheels are run on a single thread because lua is single threaded. This causes a slowdown after about 12 or so wheels(depending on clock speed ofcourse)
Thank you, that's actually quite informative. Where do you know about such things from? There's probably all kinds of quirks about NG I'd like to know.
you pc is a god compaired to mine i cant even play on the right resolution but on the one i use i get 30+ since i updated my gfx card
I play on normal texture and normal mesh, low lighting and low shaders, 4x AA, 16x anistrophic filtering and 1920x1080 resolution, and no Post FX. I get 25-60 fps (Vsync locked at 60) depending on map. My specs are in my sig in case you were wondering.
Well Sergy is partial right . Each car runs on its own thread. So if you have 4 cars with 4 wheels each, each of those cars will run on different threads. So they'll be 4 different threads, each one of them, having a different LUA instance calculating the car's 4 wheels. If on the other hand, you have a truck with 16 wheels, then these 16 wheels will run all on one thread, which will make LUA the bottleneck. So for the generic case (multiple cars with 4 wheels each), LUA isn't the bottleneck. But for many wheeled vehicles, LUA might become the bottleneck.
13 fps with one car 13 fps with 4 cars 13 fps with 20 cars 13 fps with 100 cars 13 fps with 1000 cars