Outdated Freightliner FS-65 (On Hold Indefinitely)

Discussion in 'Land' started by Dummiesman, Apr 15, 2020.

  1. Agent_Y

    Agent_Y
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    So the measured distance between these two is treated as the car's width? Interesting, so I guess when the AI is freaking out then it probably means the car has incorrectly set up refnodes, right?
     
  2. Dummiesman

    Dummiesman
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    Yes that's what I said in my last post.
     
  3. Blue Bird Gaming

    Blue Bird Gaming
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    Hey @Dummiesman , I think I might have just found a bug. When I added the pre-facelift dash to a bus through the parts selector, I noticed that none of the light indicators (headlights, high beams, turn signals, hazards) work on the dash. All of the actual lights outside the bus still work, but their indicators on the dashboard don’t.
     
  4. Reece Coates

    Reece Coates
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    Hey @Dummiesman , whatever happened to the FL-70 half of this project?
     
  5. Dummiesman

    Dummiesman
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  6. Reece Coates

    Reece Coates
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    • Agree Agree x 1
  7. SuperShep1

    SuperShep1
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    i think dummiesman is done modding?
    i would assume by his signature.
     
  8. Alex.A_124

    Alex.A_124
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    It sucks that the bus does not work anymore it was a great mod
     
  9. MrJavelin

    MrJavelin
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    It works for me, you might need to download the newest version of the mod
     
    • Agree Agree x 2
  10. Blue Bird Gaming

    Blue Bird Gaming
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    Yes works for me as well
     
  11. Captain11

    Captain11
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    @Dummiesman Is there any way to change the speed of the amber/red warning lights? If so, where can I find it?

    I know there are two variants implemented in the current bus, such as the old style and LEDs. But I want to change the speed of the variants. I checked through some of the scripts, but I can only seem to find a specific time in the strobe light script. Thank you!
     
    #251 Captain11, Mar 31, 2021
    Last edited: Mar 31, 2021
  12. Dummiesman

    Dummiesman
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    These are controlled via the light pattern JBEAM files.
     
  13. Captain11

    Captain11
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    Do you happen to know which JBEAM file this is located in? I can't seem to find it.
     
  14. Dummiesman

    Dummiesman
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    Lightpatterns folder
     

    Attached Files:

    • upload_2021-3-31_16-22-9.png
  15. Captain11

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    @Dummiesman I appreciate your help. Unfortunately, I'm not familiar with this scripting language. I'm having some problems with making the speed of the flashing lights a bit faster, is there any way you can help me with this? Whenever I save the script file it never ends up saving. Thank you!
     
    #255 Captain11, Apr 1, 2021
    Last edited: Apr 1, 2021
  16. Alex.A_124

    Alex.A_124
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    Yup that worked but the siron for when you open the emergency door does not work
     
  17. MyNameisBob

    MyNameisBob
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    Hello, I love this mod! Fantastic... Would you be able to make the crossview mirrors bounce more when they hit bumps? I ride these and they wobble quite a bit. I would also love to see a jackknife door and maybe a manual door option? Feedback appreciated!
     
    #257 MyNameisBob, May 22, 2021
    Last edited: May 22, 2021
    • Agree Agree x 2
    • Like Like x 1
  18. Blue Bird Gaming

    Blue Bird Gaming
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    I think at least manual door is planned because the door I’m pretty sure is specifically called “automatic door” or something along those lines. The jackknife door would be cool and interesting to see in game.
     
    • Agree Agree x 1
  19. MyNameisBob

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    You are most likely correct!
     
  20. Dummiesman

    Dummiesman
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    I'm aware that there are some texture issues in 0.23. I've added the outdated tag temporarily while I work on an update for this.
     
    • Like Like x 6
    • Agree Agree x 1
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