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WIP FSO Polonez

Discussion in 'Land' started by duprees, Aug 12, 2020.

  1. duprees

    duprees
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    Hello everyone!

    I just want to share with you some information, that I'm working on model of FSO Polonez. I could see that some people requested it around some other threads. At this moment, model is nearly finished. I need to add front bumper, lights and then I will start working on interior, engine and suspension.

    FSO Polonez is vehicle designed by Giorgetto Giugiaro and produced in Poland from 1978 to 2002 by FSO (Fabryka Samochodów Osobowych). There was few versions, like "Borewicz", "Akwarium", Caro and others that. In each version, front, back and inside is redesigned. I have plan to create few versions and base is "Borewicz" version, which was produced from 1978 to 1986.
    polonez-1500-borewicz-legenda-z-epoki.jpg

    Here is progress on my model:
    polonez1.png
    polonez2.png
    polonez3.png
    polonez4.png
    polonez5.png
    polonez6.png

    Since this is my first mod, my experience in Blender is poor and my knowledge of BeamNG mods doesn't really exist, I can't tell exactly when I will finish job on this mod. I really hope that this won't take much time ;)
    If anyone can drop off some useful tutorials how to adapt Blender model into new car, that would be nice.
    I want to create my own meshlap, everything from scratch. If you have some tips, please don't hestitate to share it with me - then we can expect it to be real much quicker.
     
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  2. rafan

    rafan
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    good lookiing mod
     
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  3. WhatNot98

    WhatNot98
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    Are you going to make the 1.4 K-Series engine for it? Or will it be recycled from the miramar/covet?
     
  4. duprees

    duprees
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    I have plan to get there all original engines, I will try to adjust performance to original + and I have plan to add other engines like e.g Pigeon.
     
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  5. andrzejserafin5

    andrzejserafin5
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    If you are making the Polonez 1500,make a Caro Plus please.
     
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  6. SHΛW

    SHΛW
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    are u sure u made this model?
    if yes - looks nice. good luck
     
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  7. loba04

    loba04
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    very nice, the model looks very good and the project is noble. Little known fact: Giorgetto Giuguaro, by now working on his own at italdesign, "recycled" the design of this car from a study made years earlier on the fiat 124
     

    Attached Files:

    • Fiat124SV.jpg
  8. Jakux

    Jakux
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    Looks promising.. Keep it up!
     
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  9. Derp_de_Herp

    Derp_de_Herp
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    First of all a meshslap means that you took the model from somewhere else (like another video game, for instance) and quickly just renamed parts from existing vehicle jbeams to create a quick, usually subpar quality mod (I ain't hating at all, but the fact is that meshslaps usually lack their own original node beam thingies and often lack configs, parts, have glitches or non-working lights or dashboards or other vehicle elements, etc.) Nevertheless - terminology technicalities aside - I'm really looking forward to this!!! Is this the same thing as the one that's featured in the FSO Factory Warsaw map?

    Also, to get started, you should separate the parts you want to appear in the part selection menu into separate meshes (i.e., trunk, doors, hood) and give them appropriate new names (polonez_trunk, polonez_door_FL, etc.). After that, you use the Beamng JBEAM Blender plugin/addon to generate the beam nodes n stuff (I'd do this step individually for each part so that you can have separate jbeam files, which will be easier to sort thru imo), and then you add the actual lines of code defining which mesh is assigned to each set of beams ("flexbodies"), what slots it has, author, in-game part name, and all that jazz.

    Also, don't forget to assign materials and map UVs for the parts (especially when it comes to detailed textures, like maybe seat or dash textures), and then define the .dds image files which are assigned to each material in a materials.cs or main.materials.json (you can copy this from an existing file if you'd like, just do "rename all" from like "hatch" or whatever to "polonez" after you do all the necessary copy-pasting.

    For lights (if not for now, then certainly eventually), you'll want to define a glowmap so the game knows for what instances each respective light is turned on (for example, the tailights and rear signals can be separate, or each tailight can act as its own signal, like the burnside). Again, this can be copied from an existing vehicle and just put into any jbeam (tho usually it's present in the main vehicle.jbeam). Logically, doing spotlights follows next but I'd say its kinna hard and it's not worth it unless you think you can have the ability to visualize planes in your head (it involves assigning a node in the "x" direction", one in the "y" direction, and an orgin AKA a reference node, and then you have to put an x = and y = to try and place a little light corona of your choosing there, all it really does it makes the taillights look nicer but IMO they can look just fine without spotlights!)

    (also, for the lights, you need to assign a "dummy material" (all you need is to define its name, nothing else need be present in the materials.cs/main.materials.json for it), which will be referenced for the glowmap (or maybe the spotlight, but definitely one of those sorry I forgot) as a reference place on which to put the "light" (basically, it's a separate texture placed like on top the actual headlight/tailight/signal texture)

    That's all I've got rn, feel free to let me know if I missed something or accidentally made a mistake! I hope this was as helpful as I thought it would be while I was writing the lot of it, and feel free to message me if you have any questions! (I myself am still learning too btw lmao)
     
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  10. duprees

    duprees
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    I can assure you, this mode was created by me.

    As I mentioned before, I'm totally newbie in Beamng mods, I was thinking that meshlap mean something diffrent. What I meant, I want to create it from A to Z by myself, without using any other assets - just poor quality reference images. And yes, it was produced on same factory from mentioned mod ;)
    All parts are separate, I knew to do this. In polonez5 and polonez6 you can see bare body without nothing on it.
    Now I want to finish model completely with interior, engine, suspension etc. At this pointy, my motivation od very high, I hope I will do the job to get this beauty on Utah some day ;)
     
  11. Born 2 Drive

    Born 2 Drive
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    Oooh! Looking forward to this, will it have a custom jbeam?
     
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  12. duprees

    duprees
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    Yes, I will try to make custom jbeam.
     
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  13. Derp_de_Herp

    Derp_de_Herp
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    That's prolly gonna be one of the easier parts luckily, I'd say just modify the covet jbeam because i think it's what's closest to the polonez in size and form (hatchback)

    Use this thing called NODEBEAMEDITOR for modifying existing jbeams, and the BeamNG jbeam node export plugin if you decide to make the jbeams nodes (you might have to do a little looking around to find the most up-to-date version of these softwares and figure out how to use them via trial and error) if u need any help feel free to lmk fam
     
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  14. Zakszeski35

    Zakszeski35
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    Finally polonez. Good work bro.
     
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  15. 川流不息2191

    川流不息2191
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    Nice Polonez dude! :D
    (I wasn't old enough to take a look at some real-life Polonez, but in China, there was a lot of Polonez going along on the road with some Daihatsu minivan, some Daihatsu Charade, some Skoda 1004 bus, some Toyota Crown or some Volkswagen Passat B2(AKA the Santana)back in the 80's and the 90's. )
    P.S. I love Polonez xD
     
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  16. duprees

    duprees
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    Here in Poland, we can rent Polonez from carsharing company using our phones ;)
    Btw yesterday I needed some more reference photos so I borrowed it for a while to do pictures and took it for a spin xD
    polonez-caro-carsharing-2-1024x469.jpg
     
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  17. 川流不息2191

    川流不息2191
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    I personally would like those carsharing apps in China to give me a good looking Polonez, not something like these:
    1f917915a6ccbe22739d7e007bf15401.jpg d22731e7b0033880cf5b4d171d921225.jpg
    (I hate EV shared cars :/)
     
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  18. loba04

    loba04
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    aren't those the ridicolously dangerous mini rip offs? the ones that got 0 stars in the euroNCAP crash test rating
     
  19. 川流不息2191

    川流不息2191
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    No.
    Those are the SECOND GEN EV VERSION of the ridiculously dangerous mini rip offs that got 0 stars in EuroNCAP crash test rating.
    lol
     
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  20. duprees

    duprees
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    Check this out, this is what we have in Warsaw.
    IMG_20200812_193315.jpg
     
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