Experimental FULL HYPER CAR ON BLENDER

Discussion in 'Content Creation' started by bendervdb06, Jun 19, 2019.

  1. bendervdb06

    bendervdb06
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    HELLO

    I need help for this check liste

    1
    create nodes "hydro & slide " for the spoiler rear & just hydro nodes for front spoiler like a pagani huayra bc



    3
    add digital dash board . lua helper

    4
    any help to blender & and texturing normal map & uv to beam ng

    5
    Thanks you so mutch !!! Beam NG Team developpment ,Modder, Youtuber ,Theatcher



    Info :

    beam ng base car "civetta bollide corso"

    i testing multi pagani model from sketchup warehouse to test part covertion to beam ng & learn blender

    at second time,2s car is automation car exported on beam ng but dont work with all car test your car import in blender , i thing this , the problem is a automation vertion the bas car save is 05/05/2019 for find the good automation vertion to export car in blender for create the interior

    so create a car is a very hard chalenge

    The Car
    "Configuration "

    Gear seq 8


    V_Max 550 klm :H

    Engine

    4 turbo super charger

    V12 from ferrarie custumized by Dazzarius

    2200 HP at 9068 Trs :Min

    Max Rpm 12000 Trs:Min

    propulsion

    made in france

    and just for finish im so sorry to my verry bad english im just a french Lol
     

    Attached Files:

    #1 bendervdb06, Jun 19, 2019
    Last edited: Jun 23, 2019
  2. Raceboy77

    Raceboy77
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    what in the world are you trying to make
     
    • Agree Agree x 3
  3. IAchievedBacon

    IAchievedBacon
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    I’m guessing a Pagani, but the problem is that it’s not his model.
     
    • Agree Agree x 3
  4. Jaco Sethi-Reiner

    Jaco Sethi-Reiner
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    You are honestly scaring me. I want a Fiat Panda.
     
    • Informative Informative x 1
  5. bendervdb06

    bendervdb06
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    --- Post updated ---
    tacho up dade
     

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  6. bendervdb06

    bendervdb06
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    I NEED HELP TO BLENDER MY DAE MAP IS HIDEN TO BLENDER BUT NOT IN SKETCHUP I DONT NOW WHY

    IS DAE FROM ESRI CITY ENGINE FREE DEMO 30DAYS IN 2 K RESOLUTION

    BECAUSE I DONT HAVE SOLUTION IN TORQUE 3 D FOR GIANTE MAP 35 KLM * 90 KLM

    IS FULL ALPES MARITIMES DEPARTEMENT

    INCLUDE MONACO GP NICE HISTORIQUE GP MONTE CARLO RALLY
    ?CITY MENTON MONACO NICE ANTIBE CANNES
    WINTER STATION SPORT ISOLA 2000 ROUBION AURON LA COLMIANE
    COL DE LA BONNETTE
    COL DE TURINI ....
    IS MY BIG PROJET FOR BEAM NG DRIVE
     

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  7. bendervdb06

    bendervdb06
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    weeks 2

    we take the project to zero to distribute the parts of different cars to build the new car " hypercar for beam ng drive " target 550 klm h V max "
    I take the pieces like this

    car automation_ bodywork "does not work with all car automation_
    _engine
    _box of speed and box of _transfer 4 driving wheel

    beam ng base_citetta bolide body dash gauge "node refferance

    en 17 _car
    _for the basis of my suspention

    and any mod for custom engine gear box ...
     

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  8. MrAnnoyingDude

    MrAnnoyingDude
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    The model seems a bit low-poly, and certainly low texture quality, and 550 km/h is unrealistic with current tire techology.
     
  9. SuperShep1

    SuperShep1
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    that thing is insane, hope it comes out soon
     
  10. bendervdb06

    bendervdb06
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    Attached Files:

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  11. bendervdb06

    bendervdb06
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    hello here
    an update
    of my first moddelisation under blender from nothing apart the template of the car,
    I chose the theme hyper car inspiration, naughty wild cat lol,
    there is still a lot of things to improve but it starts with this drawing
    I hope you enjoy the project
    I intend to create a mod in the idea of dub tunning where I compose the carroserie offers a choice of multiple customization I just need the right base want do you think ?
     

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  12. bendervdb06

    bendervdb06
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  13. default0.0player

    default0.0player
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    It's a monster
     
  14. bendervdb06

    bendervdb06
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    Yes

    2200 hp
    8 gear awd
    + 450 klm h v max
    very good handling
     
    • Like Like x 1
  15. MrCin

    MrCin
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    i would like.
    very much.
     
    • Agree Agree x 1
  16. bendervdb06

    bendervdb06
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    Bonjours,

    et voila un petit test d'importation

    d'un model assetto corssa dans beam ng

    avec l'aide de blender 2.8

    Tommy Kaira ZZ2 " Huumm !!! "

    les comportement des véhicules son très bon aussi

    et voici la liste des problèmes résolu pour les voitures a très haute performance

    direction défectueuse

    pneu qui éclate a très haute vitesse

    pont arrière qui explose "cause forte adhérence"

    triangle de suspension casse
     

    Attached Files:

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  17. bendervdb06

    bendervdb06
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    ça commence a avoir de la gueule
    --- Post updated ---
    sympa la peinture militaire non ?
     

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  18. MrCin

    MrCin
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    noice
     
  19. Sylveon2

    Sylveon2
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    honestly the car looks extremely good in the current state
     
  20. Dead_Mouse

    Dead_Mouse
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    interesting
     
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