Can i expect a clarification about game/engine visual limitations. Currently we have a standard set of settings for a 2003 game. With (lightly said) bad light rays that look like 32x32 texture extended for ray's length, unprecise SSAO and weak SMAA that just doesn't do it's job on native resolution. Poor LoD system where shadows just draw before you. May i ask, are you limiting the settings of these or they are at their peak performance? - I mean i can't set 4096 shadows or even higher with my gpu being able to handle it - having grass/vegetation to pop up in 10 meters before me - still having 0,0,0,0 black points with absurd shadow brightness (screenshot). Look at forza/driveclub there's no almost no pure black points. i can understand that people have performance issues due to maybe reflections but average GPU power is rising everyday, can we expect graphical enhancement or at least remove the settings boundaries for draw distance, shadow resolution and a better configurable lighting system. Yes this is not AAA game, but this is not 2005 year either, adding a 20'th car will not bring as much money as graphical overhaul, skyrim is still alive due to graphical modding lol. In my humble opinion, the popularity is dragged back by visuals by a lot, i maybe wrong. Thanks.