This is my first Mod. The Gavril Grand Marshal Widebody Edition. Thread Moved DOWNLOAD Gavril-Grand-Marshal-Widebody-Edition(V0-1)
I agree. It would look awesome if the wideness of the rear wheels would match with the arches. Do you know what I mean?
They're fairly self-explanatory. They are the smoothing areas on the separate parts. To see what I mean, compare your mod to the normal Grand Marshal. If you're using blender, DrowdySam has a fix for the smoothing.
Not just around the doors, but on almost every part on the car. It's a bug, since importing the model into blender screws up the smoothing.
No smoothing groups makes all the panels look "bulgy" and there aren't any distinct lines where the bevels should be.
I'll try to fix that ;D - - - Updated - - - I need help. I don't know how to make it as a seperate vehicle?
http://www.beamng.com/threads/4261-Tutorial-Vehicle-performance-and-components-modification-(Simple) Covers how to add another vehicle too.
TBH it's pretty self explanatory except one part. Basically copy the folder and rename it to whatever you like, such as "grand marshall wide body". Rename the .DAE the same as your folder or the game will just crash. Then find the file "name.cs" inside the car folder and rename it to what you want it to show up as in the vehicle list.
Thank you - - - Updated - - - My progress -The wideness of the rear wheels are matching with the arches. -I'ts now a seperate Vehicle -Rear Arches are smoother I will fix the Smoothing groups later