WIP Gavril Grand Marshal Widebody Edition

Discussion in 'Community Mods - Archived' started by SkritCraft, Nov 13, 2013.

  1. SkritCraft

    SkritCraft
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    Attached Files:

    • BeamNG 2013-11-14 18-25-50-27.jpg
    • BeamNG 2013-11-17 11-22-40-35.jpg
    • BeamNG 2013-11-18 18-47-51-07.jpg
    • BeamNG 2013-11-18 18-48-40-42.jpg
    #1 SkritCraft, Nov 13, 2013
    Last edited: Nov 24, 2013
  2. RobertGracie

    RobertGracie
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    are you gonna work on the handling too...maybe bigger tyres and more power?
     
  3. SkritCraft

    SkritCraft
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    Yes :D
     
  4. TheFastRacer

    TheFastRacer
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    I agree. It would look awesome if the wideness of the rear wheels would match with the arches. Do you know what I mean?
     
  5. SkritCraft

    SkritCraft
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    Now it matches. I'll post the progress tomorrow ;D
     
    #5 SkritCraft, Nov 13, 2013
    Last edited: Nov 13, 2013
  6. FastestClassic

    FastestClassic
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    But... But...
    The smoothing groups are broken again >_<
     
  7. SkritCraft

    SkritCraft
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    What are the smoothing groups?
     
  8. FastestClassic

    FastestClassic
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    They're fairly self-explanatory. They are the smoothing areas on the separate parts. To see what I mean, compare your mod to the normal Grand Marshal.

    If you're using blender, DrowdySam has a fix for the smoothing.
     
  9. SkritCraft

    SkritCraft
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    You mean that at the door? Okay i ask him
     
  10. FastestClassic

    FastestClassic
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    Not just around the doors, but on almost every part on the car.

    It's a bug, since importing the model into blender screws up the smoothing.
     
  11. SkritCraft

    SkritCraft
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    I only see the bug at the doors, but thank you for your help :D
     
  12. SixSixSevenSeven

    SixSixSevenSeven
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    Nah, I can see it on the rear quarter panel and wheel arches too.
     
  13. SkritCraft

    SkritCraft
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    Yeah, now i see it too :/
     
  14. AX53

    AX53
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    No smoothing groups makes all the panels look "bulgy" and there aren't any distinct lines where the bevels should be.
     
  15. SkritCraft

    SkritCraft
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    I'll try to fix that ;D

    - - - Updated - - -

    I need help. I don't know how to make it as a seperate vehicle?
     
  16. SkritCraft

    SkritCraft
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  17. moosedks

    moosedks
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    TBH it's pretty self explanatory except one part. Basically copy the folder and rename it to whatever you like, such as "grand marshall wide body". Rename the .DAE the same as your folder or the game will just crash. Then find the file "name.cs" inside the car folder and rename it to what you want it to show up as in the vehicle list.
     
  18. SkritCraft

    SkritCraft
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    Thank you :D

    - - - Updated - - -

    My progress
    -The wideness of the rear wheels are matching with the arches.
    -I'ts now a seperate Vehicle
    -Rear Arches are smoother
    BeamNG 2013-11-14 15-59-05-68.jpg BeamNG 2013-11-14 15-59-14-21.jpg

    I will fix the Smoothing groups later :D
     
  19. RobertGracie

    RobertGracie
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    have you increased the horsepower over 600bhp yet?
     
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