burilkovdeni updated Gavril Grand Square Marshall with a new update entry: Thumbnials Read the rest of this update entry...
Why do all the cars have a V6? Square Car=Land Barge=V8 FOR SURE --- Post updated --- How did you get Small Island back into the autumn-esque theme?
They all have v6s because I am currently doing the cheap version Link to how to get Small Island back into the autumn theme below. http://www.beamng.com/threads/small-island-remastered.13894/
burilkovdeni updated Gavril Grand Square Marshall with a new update entry: Powertrain fixes Read the rest of this update entry...
He has an old version, or duplicate zip file of older version somewhere (or another vehicle has bothered it). It works fine here bud (and I have a ton of mods, most of the good ones anyways). Nothing like crashing what looks like an old AMC or Chrysler K-body car, heh. DIE RELIANT!!! DIE ARIES K!!! DIE UGLY AMC I HATED EVEN AS A KID IN THE 80'S, Muahahaha, I love this mod/game Thankyou for making cars I enjoy destroying.
burilkovdeni updated Gavril Grand Square Marshall with a new update entry: The groundmodel update Read the rest of this update entry...
There is a issue that I am pointing out with the spawn screen. Some vehicles appear with a ? for the car image. They do not spawn with any skin, or modification. All yield a blank and basic Marshal. I tried spawning in a ''Grandpa's Darling'' reskin, and I have shown what I have gotten. Contact me at my steam name if you need to see the file in which I have installed, I am open mostly, I will respond if I can. Thank you.
[] --- Post updated --- < The configurations with the red x through them are not made by me. Picture By:[MLP] Arsta ♥
burilkovdeni updated Gavril Grand Square Marshall with a new update entry: bugfixes Read the rest of this update entry...
I love this mod, but the textures for the back windows of most of the models seem to be missing when they are broken. When the back windows break, they turn orange. Is there any way to remedy this?
burilkovdeni updated Gavril Grand Square Marshall with a new update entry: Jbeam, configurarion. Read the rest of this update entry... --------------------------------------------------------------------------------------------------------------------------------------------------- The seats issue has already been fixed. I am still working on the doors. The glass texture is like that because, I am using the hatch glass textures.
@burilkovdeni help, they spawn odd way This model seems fine, haven't tested yet others: --- Post updated --- Some errors there, quite lot of nodes missing I guess. --- Post updated --- This body has badges quite far behind tailgate and smoke comes from one side of exhaust only, minor things really, but none of them come with seats, maybe because of missing nodes as there was VY node error: Spotted also broken glass texture being orange in this one:
burilkovdeni updated Gavril Grand Square Marshall with a new update entry: More jbeam fixes. Read the rest of this update entry...