WIP Gavril H45 Super Duty

Discussion in 'Mods and Skins' started by Stew2000, Aug 26, 2013.

  1. FastestClassic

    FastestClassic
    Expand Collapse

    Joined:
    Aug 4, 2013
    Messages:
    514
    What they mean by multiple DAE support: Multiple separate .DAE files that make up one vehicle, I.E. separate wheel models from the main car model, etc
     
  2. Garebear

    Garebear
    Expand Collapse

    Joined:
    Apr 25, 2013
    Messages:
    176
    Well then I should be able to the take the dually wheels off of the box truck and put them on the van effortlessly. Correct? Or the exhaust? Or am I still on the wrong path?
     
  3. logoster

    logoster
    Expand Collapse

    Joined:
    Sep 5, 2012
    Messages:
    2,084

    well, if when multiple .dae support comes, gabester splits the h45 in multiple .dae's, then kind of yes, kind of no, yes, because yeah(lol, yes because yes), you could, but no, because you'd still have to update the jbeam, if he just leaves it as is (which i imagine he would, because you'd probably still have to update the jbeam to load from the different files) then no, because then you'd have to update the jbeams to allow the box truck wheels to show up in the part selector for the cargo van
     
  4. xlonghaulerx

    xlonghaulerx
    Expand Collapse

    Joined:
    Aug 14, 2012
    Messages:
    12
    It may be the perspective, but I think you need to line up these panels so they are perfectly in line with each other.
     

    Attached Files:

    • asdfghjkl.png
  5. Garebear

    Garebear
    Expand Collapse

    Joined:
    Apr 25, 2013
    Messages:
    176
    Then choosing the body between the van and box truck switches everything over. So the 'body' pull down will say for example, "van, box, super duty" correct? But even back to what I said, if it is in the same .DAE, it is one vehicle. If they are separate, it is a separate vehicle in one clump of similar .DAE files.

    and I do notice that what gabester said what not what I thought he said. I was confused.
     
  6. JDMClark

    JDMClark
    Expand Collapse

    Joined:
    Aug 10, 2013
    Messages:
    1,347
    I'd love to hear if there is any updates on this? Been waiting on this mod for a while now :)
     
  7. Garebear

    Garebear
    Expand Collapse

    Joined:
    Apr 25, 2013
    Messages:
    176
    You and me both brother. I believe that when it is done, it will be well worth the wait.
     
  8. logoster

    logoster
    Expand Collapse

    Joined:
    Sep 5, 2012
    Messages:
    2,084

    no, incorrect, if they are seperate, its still one vehicle, it just allows modding easier, because they can just model everything in seperate files, and having the jbeam code place the models apropiatly (unless of course jbeam can only choose where the node/beams go, in which case, no idea, gabester, if you could shed some light on this, that would be awesome :))
     
  9. Garebear

    Garebear
    Expand Collapse

    Joined:
    Apr 25, 2013
    Messages:
    176
    Well honestly idk :p lol. I do wish that Gabe would give a explanation for dummies (me). Lol. I'll just have to wait and see what this means for myself. Lol. But thanks logoster, for your help!
     
  10. HadACoolName

    HadACoolName
    Expand Collapse

    Joined:
    Aug 3, 2013
    Messages:
    1,931
    Any updates on this beast? ;)
     
  11. 14ramosr

    14ramosr
    Expand Collapse

    Joined:
    Sep 7, 2013
    Messages:
    979
    I would guess no, there hasnt been one for a while. Patience is key :p
     
  12. GregBlast

    GregBlast
    Expand Collapse

    Joined:
    Aug 12, 2013
    Messages:
    224
    For those who didn't understand what "multiple DAE support" means exactly I'll try to make it simple with the way I think it's gonna be:

    One folder = On vehicle
    One folder = Multiple DAE files
    One folder = Multiple JBeam files

    Let's say the vehicle is 'van' and we have this structure:
    vehicles\van\van.jbeam
    vehicles\van\van_wheels.jbeam
    vehicles\van\van_default.dae
    vehicles\van\van_custom.dae


    The van_default.dae would contain different 3D models that make up the original van.
    The van_custom.dae would contain different 3D models that make up this custom van.

    The van.jbeam would contain physics data for all the parts that can use the same nodes / beams for both configurations of the vehicle. The van.jbeam file could define 2 engines (lets say V6 and V8) which you could choose from the Ctrl+E menu.

    The van_wheels.jbeam would contain the parts related to the wheels.
    Let's say a model inside van_default.dae contains a mesh called defaultWheelF. The van_default_wheel_F part would point to that mesh and define nodes / beams etc for the default front wheel.
    Let's say a model inside van_custom.dae contains a mesh called customWheelF. The van_custom_wheel_F part would point to that mesh and define nodes / beams etc for the custom front wheel.


    Now consider models and jbeam as only 2 separate groups.
    Imagine that all the meshes from all the DAE files in the van folder are in a same bucket.
    And imagine all the parts from all the jbeam files from the van folder and in a separate bucket.

    That's how it works in the end. If you use the Ctrl+E menu and select a part it finds the appropriate jbeam code in the appropriate jbeam file. Then it reads the linked mesh and finds it in the appropriate DAE file.
    So you could separate things in any number of dae files just like you can with jbeam parts.

    If this works like I just explained the only drawback I see would be all meshes would have to be named differently. Which means 2 dae files from the same vehicle (folder) could not have a mesh named wheel_F but would have to define a separate name. So there maybe the engine will allow this using a "path" for a mesh like if you say default.wheel_F it would point to the wheel_F mesh in the default_van.dae file.


    Gabester please correct me if I'm wrong soemwhere here. But I think it's mostly gonna be like this.
     
  13. HadACoolName

    HadACoolName
    Expand Collapse

    Joined:
    Aug 3, 2013
    Messages:
    1,931
    Gabe, you are god. Cant you make this guy continue on this or just snap your fingers?
     
  14. the_grahams478

    the_grahams478
    Expand Collapse

    Joined:
    Dec 18, 2013
    Messages:
    51
    I really hope you finish this. It looks awesome!
     
  15. vmlinuz

    vmlinuz
    Expand Collapse

    Joined:
    Mar 2, 2014
    Messages:
    2,409
    This is dead, isn't it?:p
     
  16. HadACoolName

    HadACoolName
    Expand Collapse

    Joined:
    Aug 3, 2013
    Messages:
    1,931
    This is exactly what he said to me about a month ago in a PM "I will finish it one day.. I'm just waiting for more stable releases for adding new content. And I need a new GPU to cope better with modern games."
    Not dead :D
     
  17. 14ramosr

    14ramosr
    Expand Collapse

    Joined:
    Sep 7, 2013
    Messages:
    979
    Not dead, just taking a bit of a nap :)
     
  18. Stew2000

    Stew2000
    Expand Collapse

    Joined:
    Aug 23, 2013
    Messages:
    33
    Here's a small update for you guys.. Just needs a tail gate, the underside and interior..
     

    Attached Files:

    • prev8.jpg
    • Like Like x 1
  19. vmlinuz

    vmlinuz
    Expand Collapse

    Joined:
    Mar 2, 2014
    Messages:
    2,409

    Hooray! Can't wait to drive it! Reminds me of Kodiak pickup :D

    - - - Updated - - -

    Aaand, it's awake!
     
  20. vmlinuz

    vmlinuz
    Expand Collapse

    Joined:
    Mar 2, 2014
    Messages:
    2,409
    Sorry to bump this thread, but I think this is a great idea for a mod, and I would hate to see it die :cool:
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice