So haybale materials are not to be found (definitions missing from materials.cs files) and straps are missing, so might be some file version issues / some files not being in .zip? --- Post updated --- I did fix haybales by taking main.materials.json from vanilla haybale.zip and putting that and textures to mod's folders:
That's weird. When I remove the cache files and start the game, the hay bales show up both on the straighttruck and the flatbed. But you are right, when I go looking for the hay bale texture in de textures.cs I can not find them. I'll update the mod with the materials. Somehow there is a rigifier node with a incorrect collission setting. Somehow only with the straighttruck and not the trailers. I thought I just copies those files. If you google 'steel coil transport accident' you will indeed find many pictures with the cab in a unhealthy shape... ---- I'll wait a little bit with an update so I can get more complaints and fix them all in once Got a bug via PM as well.
I think dolly issue has been quite a while, when I looked about it, it was issue of dolly nodes and coltris becoming to contact with trailer nodes and coltris. I was thinking of getting more gap between the two, but then maybe some top nodes of dolly could be noncolliding type, but AR162B might have much better ways to cure that already figured out. --- Post updated --- frb11 collides with dolly coltris when dryvan is fully loaded with tasti-cola, turning right 180 degrees causes this to happen, when loaded front of dolly gets too close to trailer frame and collisions happen, so might need more gap or noncollidable type of nodes. If dolly top row of nodes are lowered by few centimeters that might give bit more clearance I guess, dolly to trailer mounting changes could also help, but I have no idea what would be best solution as there are CG etc. to consider. Truck towhitch is also quite flexible, when trailer is attached to it, towhitch tends to move around a bit, so these parts might benefit from stiffer beams, there is that route also, not sure which would really work best. Height of kingp2 when trailer is fully loaded can be source of issue.
I tried clearing cache 2 times. The second time was with every other mod I had disabled and the haybales did not show up for me at all. Well, they technically showed up, but with no textures. I am curious as to when you will do a hotfix, but I do understand that you are busy with stuff in real life though. By the way, I wonder why it still says Outdated on here, because you just did an update for this mod. By the way, I also noticed that the flatbed truck and trailer can't handle a steel coil in the middle. Is it supposed to be like that? Anyways, keep up the good work on this mod.
Wow, really nice work on the new update. Im loving these trailers a lot. i can finally try some wide load driving haha. Its something ive been thinking about creating for a while but i never got around to it. But now im wondering. If one day i get around to making heavy trailer/wide load props, may i use the large trailer you made as a base? Everytime i pass by the truck stop i see about 10 new ideas id like to make for beam. but now that there is a trailer made for heavier items and such im even more tempted to go mod some extra stuff in beam. but i wont without your permission. and if i have to make my own trailer then its nothing im gonna make anytime soon. I found this website a while ago and it really had me exited and ive been wanting to make one of those trailers for a long time now. https://diamondheavyhaul.com/equipment/ This is their biggest model in their fleet. its quite massive if you ask me. dont think ill make something like this anytime soon but it did pick my curiosity a lot. I had started to model a big adjustable trailer about a year ago but i lost my model and i never touched it since. If anyone is interested in teaming up to create this thing it would be nice. but it would be a huge project since those trailers seems to be completely adjustable, from their lengths to the width. which means lots of hydros. its freaking awesome seeing these trailers go tho and id be up for a project like this honestly. Really like the new stuff you added tho. keep up the great work man! You made some of the best beam addons out there.
Opening the ramp is the 'cargo door' key, 'O' by default is think. Moving the ramp up and down is the 'tilt up' and 'tilt down' keys, the pageup and pagedown keys by default I think The ramp has some complicated couplers to attach coltris so tires should not get stuck, lets find out. I thought I fixed that dolly nodes, but it looks like not enough. I'll take a look at it. Maybe I can raise the fifth wheel a bit or so. Its no rocket science. The kingp2 node is used for the single axle dolly so it wont rotate around the width axis. It should not collide with other nodes or coltris. Maybe one of my other mods has a proper hay bale texture, that might the reason it shows up. The flatbed should 'just' handle the load. But one should indeed be very careful driving over bumps etc. Why the forum thread still says outdated I don't know, I can not find an option to turn it off. If someone knows how please let me know.
Rear frame section on the Lead Dry Van Trailer is really wobbly, you can especially notice it if you load it up with max load of cola and attach it to the semi, Rear wheels of trailer boogie will be up in the air, I fixed it for myself by adding 2 rigifier nodes to the jbeam. Nodes: Code: {"collision":false} {"selfCollision":false} {"nodeWeight":28.0}, ["frig1", 0.0, 12.5, 2.20], ["flo12", 0.0, 11.85, 0.50], Beams: Code: {"beamSpring":14001000,"beamDamp":1600}, {"beamDeform":165000,"beamStrength":"FLT_MAX"}, ["flo13","flo12"], ["flo12","frig1"], ["frig1","frc12"], ["frig1","frc12l"], ["frig1","frc12r"], ["frig1","fwa1ll"], ["frig1","fwa1rr"], ["frig1","bog5r"], ["frig1","bog5l"], ["frig1","bog6r"], ["frig1","bog6l"], ["frig1","fra1r"], ["frig1","fra1"], ["frig1","fra1l"], ["frig1","flo13"], ["frig1","bog11r"], ["frig1","bog11l"], ["frig1","flo4"], ["frig1","flo4r"], ["frig1","flo4l"], ["flo12","bog11r"], ["flo12","bog11l"], ["flo12","bog5r"], ["flo12","bog5l"], ["flo12","bog6r"], ["flo12","bog6l"], Rear under ride guard/bumper section which are leftover from the base dryvan also often get damaged quite easilly when towing heavy with the B-double setup. 5th wheel needs some work as well attachment wise, as its fairly wobbly. I'd suggest using suspension mounts to also reinforce the 5th wheel on the B-double, since it only has a single rear boogie variant. --- Post updated --- Go onto your repo resource and click there: and then change it here: and for the forum thread go here:
There is thread tools at top of first page of thread, then edit title and from there you should be able to choose something else, or then it is moderators set and can be changed by Nadeox or someone. It can be that beams flex with maximum load bit, with little flex here and there it might be that there is contact and node gets stuck then or something, I don't really know. Edit: Young people are so quick with their images and everything...
Thanks guys! I've changed the tile to WIP. Thanks for the idea for the lead trailer. Somehow (at least two years ago...) I thought it was best to have the entire rear part as a stretched bogie. Today I should have made things a bit different, but I didn't want to change the entire thing. A list of bugs so far: - hay bale materials, for the semi and the flatbed - a collision node on the semi car lift - the 2 axle dolly nodes will collide with a heavy trailer (I'll also check that kingp2 node) - The lead trailer bogie is wobbly (frame, under guard, fifth wheel) - The heavy duty towhitch is wobbly Glad you all like the mod despite of the bugs. The mod is getting so big and complicated bugs are easily overseen. @crashmaster; of course you can take parts of the mod, just make clear in your release notes of what you took. Although your trailer looks impressive, that amount of wheels will probably melt most of the users cpu's Try to keep the number of wheels on a minimum, they use a lot of resources.
Generally I think since you're going to be redoing the rear frame of B-Doubles and dollies have some issues... It could be a good moment to actually use the rear end of the Semi truck with drive axles swapped out for normal trailer axles for the dollies as well as the rear end of the B-double trailer, since that already is designed to be attached to the trailer and won't get banged up like the rather high frame that there is now, when the trailers go over bumps... Dollies also should have lights, so I think the best way to go about it would be to reuse the rear lights from the semi as well. This way you will also have nice and stable Fifth wheel attachments.
Oh and I forgot to mention, the semis like to pull to the right for some reason. Even when spawning up a new one, it does the same, is there any fix to it?