We're always looking for ways to update and improve the existing vehicles, and as the game engine becomes more optimized (and us artists become more experienced!) we're able to improve the look of old assets. The veterans here may recall that the Gavril V8 has already been remodeled once, but for an engine used in so many of our vehicles it's important that it be maintained to the highest standard. Here's a quick preview of the overhauled Gavril V8 meshes that will be included in the next update: The first step is a high-poly model. This isn't quite as daunting as it sounds though, because polygon flow and density don't really matter here. The high-poly components can be "exploded" and then baked onto a set of low-poly components suitable for in-game assets. These components are unwrapped and the normal map textures baked before running them through Substance Painter for subtle dirt and weathering effects. These low-poly components can then be reassembled into an engine configuration, such as the supercharged engine above. The pulleys are separated into props that are rotated based on the engine rpm. Also included are a set of components for turbo diesel v8 configs in the future, although we're still working on physics and audio to support this. In the mean time, we can enjoy vastly improved engine visuals for the Grand Marshal, D-series, H-series and Roamer.