WIP Beta released Gavril Vendetta 0.8

Said to be one of America's finest creations... Ever.

  1. Driv3r1142

    Driv3r1142
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    Currently messing around with some texturing stuff for the main body. So far I haven't gotten anywhere with it really, though now I have a halfway decent specular map after some editing. I will also be experimenting with UV mapping the chrome pieces. Currently they're not UV unwrapped, though the flat shading is working as of the moment whilst I get the majority of what I want in game, well in game.

    Don't worry, I am working on the textures still, I won't release it until I am happy with them.

    Yeah I have been saying no to doing extra parts that rely on the body, due in part that I do want to put a skins layer on this, and UVs can become quite tricky to keep up with, and material switching for skins is only meant to work on one single body material.

    With? It's perfectly legitimate advice.

    Model, Texture work, So far all of the UVs, Most of the JBeams, I can't think of much I didn't do myself. A few of the JBeams started life as parts of other official vehicles, but I had to transform them anyway to get them to work on this car. And I have had advice from @atv_123 on how to go about things. Early on he had reworked the rear suspension JBeam, but I have in turn remade it using ETK parts and a custom made rear leaf-spring.


    I'm not completely ignoring requests, however I can still decide whether or not to add them in to the mod, especially when I don't even have the base completely in game and textured. Let me get that in game and then I can work from there with solely add on parts.

    The goal this time around is to put out a close to final or final product that I don't have to revisit until its severely broken again by a game update. I have other projects I want to do as well ;)




    Speaking of which, I also spent quite bit of time today on my iPad in a sketch app coming up with a more fictional version of the Vendetta to fill the talked about 1974-1982 model years;


    FullSizeRender.jpg
    I apologize for the poor quality drawing, It was really the only way I could effectively get the dimensions right because I had to use a print to lay out everything beforehand. Some lines don't match up here. The next sketch I do I will match the lines up more accurately.

    It's based around a late 70s early 80s C3 Corvette in terms of its size and overall shape, however I want to try and add in styling elements from the 3rd gen Chevrolet Chevelle. I took a more boxy approach to this, as evident in the front and rear. It features 5MPH crash bumpers front and rear, that way you can break the legs of any pedestrian you happen to run across Jwalking; Going forwards, or parallel parking.

    Theoretically it could be used to fill in the spot of a cheaply made crappy American economy car, with low output "fuel efficient" engines, (For the time anyway,) and other cheap things, like a swing axle rear suspension instead of what the Vendetta I am making now (I decided to bump the model years to 1966-1972 btw with the actual C3/Vendetta model here.)

    However, I think I will keep it true to its sports car/Gran Tourer heritage.
    This will also be a significant Gavril deign for the mid 70s, because we currently don't have any that run in this time period on the site.

    If I get to the point of making this, it will be an "end of the line" generation for the Vendetta. Poor styling choice, poor quality control, out of touch engine choices, Awful choice of launch date, along other things... These will be the factors cited as to why this will be an end of the line generation.

    Oh well, enough with concepts for now :p I have some work to finish.
     
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  2. 1968 Dodge Dart

    1968 Dodge Dart
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    I do know how to draw, so I could draw that, just better quality for you, just gotta figure out how to get pictures from a phone to a computer... UPDATE: Just got done, now how do I transport it to the computer, btw, not my best, mainly because its midnight and I don't have time to draw, hopefully you think its better than the original.
     
    #242 1968 Dodge Dart, Dec 1, 2017
    Last edited: Dec 1, 2017
  3. MisterKenneth

    MisterKenneth
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    Yeah, I think what I said didn't sound right, and I apologize for that. :\
     
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  4. 1968 Dodge Dart

    1968 Dodge Dart
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  5. Driv3r1142

    Driv3r1142
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    We all say things at some point or another that we look back on and say "Why did I say that?"

    Its fine. I'm not being ignorant of ideas here, I am listening to them and thinking about them before saying how I feel about them.


    :)

    For those of you who don't want to click an offsite link, this is the image 1968 Dodge Dart was trying to show;

    KIMG0291.jpg


    Your interpretation reminds me quite a bit of a C1 corvette, which is kinda interesting. Nice drawing btw.

    I can draw too, just not on my iPad :p


    I needed atleast a rough idea to see how the wheelbase was going to take a more blocky shape.
    I hope to make a better concept sketch later on that shows off the concept in a more 3D manner..


    For now, I have JBeam work to do still, aswell as some texture experimentation.


    For those of you who are confused by how I color coded the image;



    FullSizeRender.jpg
    Light blue is for the glass.
    Medium blue is for the main body.
    Dark blue is for the doors (In this case only one was drawn :p.)
    Everything else should be self explanatory, though this wasn't meant to be seen as a convertible.



    Now, enough offtopic for now, I will post more pictures for the concept of the "Regulation Nation" era Vendetta when I have them ready.
     
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  6. Pervin.M

    Pervin.M
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    We need biggest engine you can get, 454 is the best option derived from Chevelle,hence why it was called fastest muscle car of 70's with whopping 500 horsepower. But good luck.
     
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  7. Driv3r1142

    Driv3r1142
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    I would like to stay with the lineup of Gavril engines we have already, though if I have my way in the end I will be adding some race tuning parts and whatnot. Most of the packages for the real C3 were different engine setups anyway, so I have those to deal with.



    I will be adding a cut hood and a hood scoop of some kind, as well as superchargers to go along with them. This will be done once I have the skins UV done.


    On the skins side of things I will be looking into the video @Inertia suggested I use to assist in my UVing, as for I think it will be helpful in getting this done correctly the first time.




    I would show off pics of new stuff I did, but it was all on the side of JBeam tweaking, node adjustments and additions, and parts separation. I also did some texture work, but it's barely even noticeable anyway at the moment...
    Though I do have to tell you, it does make a difference. You just can't tell from one screenshot, you'd have to be with the vehicle looking at it vs the old texture set, which I don't have any good ones to show you guys.



    I still have a few more parts to separate out, then I will be back to making new parts and UVing the ones I already have.
     
  8. Pervin.M

    Pervin.M
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    Alright,but to make it different than it's real counterpart,can you add shaker hood?
     
  9. Driv3r1142

    Driv3r1142
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    Sure, Why not.



    Last night I finished separating out the parts from the main vehicle body. The taillights and rear bumpers can be removed, and are now JBeamed properly.
    Up front I added a node to the grille inserts to prevent some spiking in an area that otherwise had no nodes.



    I managed to screw up the bake process by leaving the Landau vinyl top on instead of removing it, leaving its shadow in place when I remove it in game.

    I will be redoing the UVs and re-baking the entire vehicle body shell shortly.
     
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  10. Standard

    Standard
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    Will it actually act like it's made of glassfibre?
     
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  11. 1968 Dodge Dart

    1968 Dodge Dart
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    I know a even better one, Fibre Glass, unbelievable right?
     
  12. Driv3r1142

    Driv3r1142
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    BeamNG doesn't truly support the nature of fiberglass in a usable way, however I am using the CRD monster truck by @FLyInG 2 YoUr SoUL as a reference, which has "Fiberglass" body panels, so it should behave similarly on the front clip, the hood, and the doors.

    The body I haven't reached a point of decision on wether or not it will be metal. I will give a verdict on that one when I have tried to the best of my ability to make it work properly.


    I want to release a mod that tries to be both faithful to its roots, while also not turning into weird looking garbage when hit and broken apart.


    :p




    Today I redid the main body UVs and normal maps using the Blender plugin Inertia suggested I use. That was a ton easier than UV unwrapping everything manually and trying to pack it into a single UV map setup by hand (I was actually doing a good job, but it was taking forever :/).


    Sadly everything else is a bit too far along to consider redoing their UV layouts, but I will definitely use this on future projects. I am also, as I stated in quoting Standards post, working on deformation tweaking.




    Right now I have it so that the front clip can easily pop off of the body, though its kind of getting stuck on other parts of the body in most crashes. This should be fixable, I am still working on that.




    If anyone has another good crash test video or a set of pictures after a C3 corvette has been in a nasty accident where the whole vehicle got damaged, let me know or post them here, they will help with tweaking the appearance of this thing after an impact.
     
    #252 Driv3r1142, Dec 2, 2017
    Last edited: Dec 3, 2017
  13. Kcool_Turbo

    Kcool_Turbo
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  14. Driv3r1142

    Driv3r1142
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    Already linked. I should reword my post.
     
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  15. CRAZY RACER

    CRAZY RACER
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    This looks good already! Can"t wait for your mod!
     
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  16. SubaruSTI07™

    SubaruSTI07™
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  17. DriftinCovet1987

    DriftinCovet1987
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    Honestly, the more and more I see this vehicle develop, the more and more I want it. Rarely am I hyped for a mod, as I often play with only the official vehicles, but I think I might officially be hyped to drive the Vendetta around WCA and have a vendetta with the Bolide as the (now much better) AI tries to race away from me with its blazing top-end speed. If this handles anywhere nearly as good as the Bolide, then I think I may have a chance of keeping up with even the 390 GTR around WCA's mountain roads. Will this have a race 6-speed manual, a race differential, race suspension bits, and race brakes in the first release?
     
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  18. Driv3r1142

    Driv3r1142
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    Thanks! happy to hear the excitement :)


    I think he stopped for now. Report and move on, don't instigate it! ;)






    I am happy to hear the excitement for the mod :) I am also working with a few people to make sure that what I put out is worth going up with the rest of the mods page, and wouldn't feel completely out of place in the official game.

    JBeam stuff is mostly elementary work to me now, I can easily add in a 6 speed, a race diff, and race tuned suspension and vehicle parts.

    I believe I already have racing brakes available on this, but if I don't I can add them. My current default is a semi-racing config, and right off the showroom floor it has a pretty decent balance between ride comfort and handling.

    Currently it has a tendency to under-steer quite a bit, though when it doesn't it likes to swing out in the rear.




    Anyway;

    I have settled on that I will use mesh breakage in this heavily. I asked FLyInG 2 YoUr SoUL about what he thought I should do for a fiberglass body, and the only suggestions he had were ones that at this point, I would rather mess with doing on a new build instead of trying to convert a JBeam I've spent awhile tweaking and putting together to use them. They were worthwhile though and I did try to give them a shot beforehand.


    His ideas were to use the material switching system to simulate scratches, and set up areas of the JBeam as swivel points of sorts, to name a couple. Neither really looked that great, and I didn't have the control I wanted over the body textures and appearance that way.



    However Mesh breakage, while a bit messy, in the end is a bit more realistic looking, especially if I can tweak the deformation values and beamStrength values so that there is still a bit of flex before the beam breaks, and there is an illusion that something just broke apart.

    Idk of many mods that would use this method anyway, so I thought I would try something different here and see if I can't make it a usable concept.
     
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  19. SubaruSTI07™

    SubaruSTI07™
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  20. DriftinCovet1987

    DriftinCovet1987
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    Interesting. So, it will handle like a Bolide, except with a lot more torque and a bit more predictability. It'll be nice to have a '60s/'70s muscle car that doesn't constantly slide 24/7, and instead grips the mountain passes like a champ, even in factory spec.

    Are you planning on supercharging/turbocharging, or will this remain naturally-aspirated for all models? You said that you have an interest in using the Barstow engines in this car, so that's what I assume you'd want to do.
     
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